2023-10-01 15:47:37 +03:00
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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[sub_resource type="Shader" id=3]
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code = "shader_type canvas_item;
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uniform bool active = false;
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uniform vec4 color: hint_color = vec4(1, 1, 1, 1);
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void fragment(){
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COLOR = texture(TEXTURE, UV);
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if (active) {
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COLOR = vec4(COLOR.rgb + color.rgb * color.a, COLOR.a)
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}
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}"
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[resource]
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shader = SubResource( 3 )
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2023-10-01 18:24:37 +03:00
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shader_param/active = false
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shader_param/color = Color( 1, 1, 1, 1 )
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