LD54/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
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_global_script_classes=[ {
"base": "EditorVCSInterface",
"class": "GitAPI",
"language": "NativeScript",
"path": "res://addons/godot-git-plugin/git_api.gdns"
} ]
_global_script_class_icons={
"GitAPI": ""
}
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[application]
config/name="LD54"
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run/main_scene="res://src/scenes/menu/Menu.tscn"
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boot_splash/show_image=false
boot_splash/bg_color=Color( 0, 0, 0, 1 )
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config/icon="res://icon.png"
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[autoload]
Global="*res://src/global.gd"
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[display]
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window/size/width=320
window/size/height=180
window/stretch/mode="viewport"
window/stretch/aspect="keep"
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[editor]
version_control_autoload_on_startup=true
version_control_plugin_name="GitAPI"
[gdnative]
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singletons=[ "res://addons/godot-git-plugin/git_api.gdnlib" ]
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[global]
blender=false
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[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"