TODO: Stun

main
Luna Brovchuk 2023-10-02 21:17:03 +02:00
parent 4f32f718c6
commit 043f3a5d93
4 changed files with 10 additions and 7 deletions

View File

@ -41,7 +41,9 @@ func area_entered(area):
prev_target = parent
parent.deal_damage(damage)
parent.freeze_modifier = freeze_modifier
parent.frozen_timer = 0
parent.poison_damage = poison_damage
parent.poisoned_timer = 0
if bounced >= ricochet_count:
call_deferred("free")
choose_target()

View File

@ -16,7 +16,7 @@ use_parent_material = true
position = Vector2( -3, 0 )
frames = ExtResource( 1 )
animation = "idle"
frame = 1
frame = 2
playing = true
centered = false

View File

@ -3,6 +3,7 @@ extends KinematicBody2D
onready var fireball_preload = preload("res://src/models/fireball/Fireball.tscn")
onready var bullet_preload = preload("res://src/models/bullet/Bullet.tscn")
onready var spell_holder = $"../../UIWrapper/UI/Center/SpellHolder"
var colorize_material = load("res://res/shaders/colorize.tres")
var outline_material = load("res://res/shaders/outline_material.tres")
#var outline_material = load("res://res/shaders/empty_material.tres")
var speed_multiplier: float = 1.0
@ -10,6 +11,7 @@ var invincibility_timer = .0
var velocity = Vector2.ZERO
var recharge_timer = .0
var invincible = false
var stunned = false
var target
var slowed = false
var speed = 80
@ -146,11 +148,6 @@ func _process(_delta):
func _physics_process(delta):
get_input()
invincibility_timer += delta
if recharge_timer <= get_recharge():
recharge_timer += delta
var areas = $DirtCollision.get_overlapping_areas()
slowed = false
for area in areas:
@ -172,6 +169,9 @@ func _physics_process(delta):
if Global.playing:
$Sprite.playing = true
invincibility_timer += delta
if recharge_timer <= get_recharge():
recharge_timer += delta
velocity = move_and_slide(velocity * speed_multiplier)
else:
$Sprite.playing = false
@ -180,7 +180,6 @@ func _physics_process(delta):
if Global.playing and target != null and is_instance_valid(target) and not target.dead:
target.material = outline_material
if recharge_timer >= get_recharge():
_shoot()
recharge_timer = .0

View File

@ -59,12 +59,14 @@ func _physics_process(delta):
poisoned_damage_timer = 0
if freeze_modifier != 1:
$Sprite.modulate.b = 1.2
frozen_timer += delta
speed_multiplier = freeze_modifier
if frozen_timer >= frozen_time:
frozen_time = 0
freeze_modifier = 1
else:
$Sprite.modulate.b = 1
speed_multiplier = 1
if not Global.playing: