fix hearts & more sounds
parent
bbe9a17cfa
commit
10e5ee3ef6
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@ -1,8 +1,10 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://src/models/enemies/bat/sprites/bat_spriteframes.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://src/models/enemies/bat/bat.gd" type="Script" id=2]
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[ext_resource path="res://src/models/shadow/shadow.png" type="Texture" id=3]
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[ext_resource path="res://res/sounds/bat/damaged.ogg" type="AudioStream" id=4]
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[ext_resource path="res://res/sounds/bat/screem.wav" type="AudioStream" id=5]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 4, 3 )
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@ -20,7 +22,6 @@ script = ExtResource( 2 )
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use_parent_material = true
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frames = ExtResource( 1 )
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animation = "idle"
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frame = 3
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playing = true
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centered = false
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@ -38,3 +39,9 @@ shape = SubResource( 2 )
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position = Vector2( 11, 21 )
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z_index = -1
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texture = ExtResource( 3 )
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[node name="AudioDamage" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 4 )
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[node name="AudioScreem" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 5 )
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@ -57,3 +57,4 @@ func _shoot():
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get_parent().add_child(sonic_wave)
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sonic_wave.global_position.x = self.global_position.x + 8
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sonic_wave.global_position.y = self.global_position.y + 8
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$AudioScreem.play()
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@ -1,8 +1,11 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://src/models/enemies/ghost/sprites/ghost_spriteframes.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://src/models/enemies/ghost/ghost.gd" type="Script" id=2]
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[ext_resource path="res://src/models/enemies/ghost/sprites/aiming/aiming_spriteframes.tres" type="SpriteFrames" id=3]
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[ext_resource path="res://res/sounds/ghost/damaged.wav" type="AudioStream" id=4]
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[ext_resource path="res://res/sounds/ghost/dash_charge.wav" type="AudioStream" id=5]
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[ext_resource path="res://res/sounds/ghost/dash.wav" type="AudioStream" id=6]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 7, 9 )
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@ -25,6 +28,7 @@ flip_h = true
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use_parent_material = true
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frames = ExtResource( 1 )
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animation = "idle"
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frame = 1
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playing = true
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centered = false
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@ -33,3 +37,12 @@ centered = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 8.5, 13.5 )
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shape = SubResource( 1 )
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[node name="AudioDamage" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 4 )
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[node name="AudioDashCharge" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 5 )
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[node name="AudioDash" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 6 )
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@ -34,8 +34,8 @@ func _physics_process(delta):
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global_position = global_position.move_toward(dash_target, 10)
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if global_position == dash_target:
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dashing = false
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$AudioDash.play()
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afterdash = true
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if afterdash:
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afterdash_timer += delta
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if afterdash_timer >= 1:
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@ -1,8 +1,9 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://src/models/enemies/rat/sprites/rat_spriteframes.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://src/models/enemies/rat/rat.gd" type="Script" id=2]
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[ext_resource path="res://src/models/shadow/shadow.png" type="Texture" id=3]
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[ext_resource path="res://res/sounds/rat/damaged.wav" type="AudioStream" id=4]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 8, 3.5 )
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@ -29,3 +30,6 @@ shape = SubResource( 1 )
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position = Vector2( 11, 9 )
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z_index = -1
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texture = ExtResource( 3 )
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[node name="AudioDamage" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 4 )
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@ -27,14 +27,14 @@ extents = Vector2( 140, 10.125 )
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atlas = ExtResource( 6 )
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region = Rect2( 155, 0, 31, 11 )
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 6 )
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region = Rect2( 124, 0, 31, 11 )
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[sub_resource type="AtlasTexture" id=9]
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atlas = ExtResource( 6 )
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region = Rect2( 93, 0, 31, 11 )
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 6 )
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region = Rect2( 124, 0, 31, 11 )
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[sub_resource type="AtlasTexture" id=10]
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atlas = ExtResource( 6 )
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region = Rect2( 62, 0, 31, 11 )
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@ -49,10 +49,10 @@ region = Rect2( 0, 0, 31, 11 )
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[sub_resource type="SpriteFrames" id=4]
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animations = [ {
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"frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
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"loop": true,
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"name": "default",
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"speed": 5.0
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"frames": [ SubResource( 7 ), SubResource( 9 ), SubResource( 8 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
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"loop": false,
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"name": "idle",
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"speed": 0.0
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} ]
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[sub_resource type="Animation" id=5]
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@ -209,7 +209,7 @@ margin_bottom = 40.0
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[node name="HealthSprite" type="AnimatedSprite" parent="UIWrapper/UI/Left/Health"]
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position = Vector2( 52, 156 )
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frames = SubResource( 4 )
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frame = 5
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animation = "idle"
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centered = false
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[node name="PlayerIcon" type="Sprite" parent="UIWrapper/UI/Left"]
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@ -252,6 +252,7 @@ margin_right = 40.0
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margin_bottom = 40.0
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[node name="Cards" type="Control" parent="UIWrapper/UI"]
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visible = false
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margin_right = 320.0
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margin_bottom = 120.0
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@ -13,7 +13,7 @@ var mob_threshold = [5, 7, 10, 7]
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func _ready():
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Global.playing = true
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Global.play_time = 55
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Global.play_time = .0
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Global.health = 5
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Global.add_health(0)
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@ -33,7 +33,6 @@ func _physics_process(delta):
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randomize()
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card_placeholder.get_node("Card").frame = cards.pop_at(randi()%cards.size())
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$UIWrapper/UI/Cards.visible = true
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#TODO Pause
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$UIWrapper/UI/LevelProgressBar/ColorRect.rect_size.x = (Global.play_time - difficulty * 60) / 60.0 * 300
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@ -19,6 +19,7 @@ var frozen = false
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func deal_damage(amount):
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hp -= amount
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$AudioDamage.play()
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if hp <= 0:
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death()
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