stupid revert

main
Just Dzhi 2023-09-30 21:32:19 +04:00
parent 447b18afdf
commit 37b72d27f5
13 changed files with 14 additions and 182 deletions

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@ -1,12 +1,3 @@
extends Node extends Node
var GAME_SCENE = preload("res://src/scenes/game/Game.tscn") var game_scene = preload("res://src/scenes/game/Game.tscn")
var playing = true
var health = 0
func add_health(amount):
health = clamp(health + amount, 0, 3)
emit_signal("health_update")
if health == 0:
pass # TODO endgame

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@ -1,12 +1,9 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://src/models/player/sprite.png" type="Texture" id=1] [ext_resource path="res://src/models/player/sprite.png" type="Texture" id=1]
[ext_resource path="res://src/models/player/player.gd" type="Script" id=2] [ext_resource path="res://src/models/player/player.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4.5, 6 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 7, 11 ) extents = Vector2( 7, 11 )
[node name="Player" type="KinematicBody2D"] [node name="Player" type="KinematicBody2D"]
@ -16,12 +13,6 @@ script = ExtResource( 2 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
centered = false centered = false
[node name="WallCollider" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 12.5, 17 )
shape = SubResource( 1 )
[node name="EnemyCollider" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyCollider"]
position = Vector2( 12, 12 ) position = Vector2( 12, 12 )
shape = SubResource( 2 ) shape = SubResource( 1 )

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@ -7,6 +7,6 @@ func get_input():
var input_direction = Input.get_vector("left", "right", "up", "down") var input_direction = Input.get_vector("left", "right", "up", "down")
velocity = input_direction * speed velocity = input_direction * speed
func _physics_process(_delta): func _physics_process(delta):
get_input() get_input()
velocity = move_and_slide(velocity) move_and_slide(velocity)

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@ -1,11 +1,18 @@
<<<<<<< HEAD
[gd_scene load_steps=10 format=2] [gd_scene load_steps=10 format=2]
=======
[gd_scene load_steps=9 format=2]
>>>>>>> parent of f3dd6ee (Change Player Hitbox)
[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1] [ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2] [ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
[ext_resource path="res://src/scenes/game/spell_holder.gd" type="Script" id=3] [ext_resource path="res://src/scenes/game/spell_holder.gd" type="Script" id=3]
[ext_resource path="res://res/fonts/silkscreen/Silkscreen-Regular.ttf" type="DynamicFontData" id=4] [ext_resource path="res://res/fonts/silkscreen/Silkscreen-Regular.ttf" type="DynamicFontData" id=4]
[ext_resource path="res://src/models/player/Player.tscn" type="PackedScene" id=5] [ext_resource path="res://src/models/player/Player.tscn" type="PackedScene" id=5]
<<<<<<< HEAD
[ext_resource path="res://src/scenes/game/sprites/ui_background.png" type="Texture" id=6] [ext_resource path="res://src/scenes/game/sprites/ui_background.png" type="Texture" id=6]
=======
>>>>>>> parent of f3dd6ee (Change Player Hitbox)
[sub_resource type="RectangleShape2D" id=2] [sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 10, 60 ) extents = Vector2( 10, 60 )
@ -17,14 +24,6 @@ extents = Vector2( 140, 10.25 )
size = 8 size = 8
font_data = ExtResource( 4 ) font_data = ExtResource( 4 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ ExtResource( 9 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 6 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[node name="Game" type="Node"] [node name="Game" type="Node"]
[node name="View" type="Node2D" parent="."] [node name="View" type="Node2D" parent="."]
@ -87,12 +86,3 @@ margin_right = 79.0
margin_bottom = 7.0 margin_bottom = 7.0
custom_fonts/font = SubResource( 1 ) custom_fonts/font = SubResource( 1 )
text = "spell modifiers" text = "spell modifiers"
[node name="Health" type="Control" parent="UI"]
margin_right = 40.0
margin_bottom = 40.0
[node name="AnimatedSprite" type="AnimatedSprite" parent="UI/Health"]
position = Vector2( 70, 145 )
frames = SubResource( 4 )
centered = false

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@ -1,7 +1,7 @@
extends Node extends Node
func game_start(): func game_start():
get_tree().change_scene_to(Global.GAME_SCENE) get_tree().change_scene_to(Global.game_scene)
func game_exit(): func game_exit():
get_tree().quit(0) get_tree().quit(0)