Bat
parent
f54e70173c
commit
3a4b647df5
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@ -8,16 +8,6 @@
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config_version=4
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config_version=4
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_global_script_classes=[ {
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"base": "EditorVCSInterface",
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"class": "GitAPI",
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"language": "NativeScript",
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"path": "res://addons/godot-git-plugin/git_api.gdns"
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} ]
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_global_script_class_icons={
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"GitAPI": ""
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}
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[application]
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[application]
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config/name="LD54"
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config/name="LD54"
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@ -48,7 +38,7 @@ version_control_plugin_name="GitAPI"
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[gdnative]
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[gdnative]
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singletons=[ "res://addons/godot-git-plugin/git_api.gdnlib" ]
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singletons=[ ]
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[global]
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[global]
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@ -13,5 +13,14 @@ func _physics_process(_delta):
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else:
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else:
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velocity = Vector2.ZERO
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velocity = Vector2.ZERO
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if abs($"../Player".velocity.x) > 0 and position.distance_to(Vector2($"../Player".global_position.x, $"../Player".global_position.y)) < 48:
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velocity.x = speed * 2 * cos(get_angle_to(Vector2($"../Player".global_position.x + 8, $"../Player".global_position.y + 8)) + 180)
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velocity.y = speed * 2 * sin(get_angle_to(Vector2($"../Player".global_position.x + 8, $"../Player".global_position.y + 8)) + 180)
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if position.distance_to(Vector2($"../Player".global_position.x, $"../Player".global_position.y)) < 32:
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velocity.x = speed * 2 * cos(get_angle_to(Vector2($"../Player".global_position.x + 8, $"../Player".global_position.y + 8)) + 180)
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velocity.y = speed * 2 * sin(get_angle_to(Vector2($"../Player".global_position.x + 8, $"../Player".global_position.y + 8)) + 180)
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move_and_slide(velocity)
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move_and_slide(velocity)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=17 format=2]
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[gd_scene load_steps=18 format=2]
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[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
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[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
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[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
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[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
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@ -12,6 +12,7 @@
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[ext_resource path="res://icon.png" type="Texture" id=10]
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[ext_resource path="res://icon.png" type="Texture" id=10]
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[ext_resource path="res://src/scenes/game/game.gd" type="Script" id=11]
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[ext_resource path="res://src/scenes/game/game.gd" type="Script" id=11]
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[ext_resource path="res://src/scenes/game/sprites/ui_background.png" type="Texture" id=12]
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[ext_resource path="res://src/scenes/game/sprites/ui_background.png" type="Texture" id=12]
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[ext_resource path="res://src/models/enemies/bat/Bat.tscn" type="PackedScene" id=13]
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[sub_resource type="RectangleShape2D" id=2]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 10, 60 )
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extents = Vector2( 10, 60 )
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@ -69,6 +70,9 @@ shape = SubResource( 3 )
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[node name="Player" parent="View" instance=ExtResource( 5 )]
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[node name="Player" parent="View" instance=ExtResource( 5 )]
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position = Vector2( 46, 42 )
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position = Vector2( 46, 42 )
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[node name="Bat" parent="View" instance=ExtResource( 13 )]
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position = Vector2( 87, 40 )
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[node name="UI" type="Control" parent="."]
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[node name="UI" type="Control" parent="."]
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margin_right = 40.0
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margin_right = 40.0
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margin_bottom = 40.0
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margin_bottom = 40.0
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