Luna Brovchuk 2023-09-30 19:53:06 +02:00
commit 3bcc5f4401
12 changed files with 9 additions and 123 deletions

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@ -1,12 +1,9 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://src/models/player/sprite.png" type="Texture" id=1] [ext_resource path="res://src/models/player/sprite.png" type="Texture" id=1]
[ext_resource path="res://src/models/player/player.gd" type="Script" id=2] [ext_resource path="res://src/models/player/player.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4.5, 6 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 7, 11 ) extents = Vector2( 7, 11 )
[node name="Player" type="KinematicBody2D"] [node name="Player" type="KinematicBody2D"]
@ -16,12 +13,6 @@ script = ExtResource( 2 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
centered = false centered = false
[node name="WallCollider" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 12.5, 17 )
shape = SubResource( 1 )
[node name="EnemyCollider" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyCollider"]
position = Vector2( 12, 12 ) position = Vector2( 12, 12 )
shape = SubResource( 2 ) shape = SubResource( 1 )

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@ -7,6 +7,6 @@ func get_input():
var input_direction = Input.get_vector("left", "right", "up", "down") var input_direction = Input.get_vector("left", "right", "up", "down")
velocity = input_direction * speed velocity = input_direction * speed
func _physics_process(_delta): func _physics_process(delta):
get_input() get_input()
velocity = move_and_slide(velocity) move_and_slide(velocity)

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@ -1,35 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/1.png-047cc618dec88d280c194537c3a6f7ff.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/scenes/game/sprites/health/1.png"
dest_files=[ "res://.import/1.png-047cc618dec88d280c194537c3a6f7ff.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

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@ -1,35 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/2.png-7a1d2df16559ebcf67438a13aec9cf5d.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/scenes/game/sprites/health/2.png"
dest_files=[ "res://.import/2.png-7a1d2df16559ebcf67438a13aec9cf5d.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

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@ -1,35 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/3.png-cf9102fa2f0f8d9abb6f2ada3be84162.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/scenes/game/sprites/health/3.png"
dest_files=[ "res://.import/3.png-cf9102fa2f0f8d9abb6f2ada3be84162.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

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@ -2,15 +2,15 @@
importer="texture" importer="texture"
type="StreamTexture" type="StreamTexture"
path="res://.import/0.png-02c85cf70c99d3d8411f3ce28c6dff74.stex" path="res://.import/ui_background.png-030d1f5334fbad3eaea2cac1b65bbd0c.stex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://src/scenes/game/sprites/health/0.png" source_file="res://src/scenes/game/sprites/ui_background.png"
dest_files=[ "res://.import/0.png-02c85cf70c99d3d8411f3ce28c6dff74.stex" ] dest_files=[ "res://.import/ui_background.png-030d1f5334fbad3eaea2cac1b65bbd0c.stex" ]
[params] [params]

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@ -1,7 +1,7 @@
extends Node extends Node
func game_start(): func game_start():
get_tree().change_scene_to(Global.GAME_SCENE) get_tree().change_scene_to(Global.game_scene)
func game_exit(): func game_exit():
get_tree().quit(0) get_tree().quit(0)