Merge branch 'main' of http://meowo.cc:3000/meowo/LD54
commit
3bcc5f4401
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@ -1,12 +1,9 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://src/models/player/sprite.png" type="Texture" id=1]
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[ext_resource path="res://src/models/player/player.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 4.5, 6 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 7, 11 )
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[node name="Player" type="KinematicBody2D"]
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@ -16,12 +13,6 @@ script = ExtResource( 2 )
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texture = ExtResource( 1 )
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centered = false
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[node name="WallCollider" type="CollisionShape2D" parent="."]
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position = Vector2( 12.5, 17 )
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shape = SubResource( 1 )
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[node name="EnemyCollider" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyCollider"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 12, 12 )
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shape = SubResource( 2 )
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shape = SubResource( 1 )
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@ -7,6 +7,6 @@ func get_input():
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var input_direction = Input.get_vector("left", "right", "up", "down")
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velocity = input_direction * speed
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func _physics_process(_delta):
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func _physics_process(delta):
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get_input()
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velocity = move_and_slide(velocity)
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move_and_slide(velocity)
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@ -1,35 +0,0 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/1.png-047cc618dec88d280c194537c3a6f7ff.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/scenes/game/sprites/health/1.png"
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dest_files=[ "res://.import/1.png-047cc618dec88d280c194537c3a6f7ff.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -1,35 +0,0 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/2.png-7a1d2df16559ebcf67438a13aec9cf5d.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/scenes/game/sprites/health/2.png"
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dest_files=[ "res://.import/2.png-7a1d2df16559ebcf67438a13aec9cf5d.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -1,35 +0,0 @@
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[remap]
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||||
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importer="texture"
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type="StreamTexture"
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path="res://.import/3.png-cf9102fa2f0f8d9abb6f2ada3be84162.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/scenes/game/sprites/health/3.png"
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dest_files=[ "res://.import/3.png-cf9102fa2f0f8d9abb6f2ada3be84162.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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After Width: | Height: | Size: 2.9 KiB |
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@ -2,15 +2,15 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/0.png-02c85cf70c99d3d8411f3ce28c6dff74.stex"
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path="res://.import/ui_background.png-030d1f5334fbad3eaea2cac1b65bbd0c.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/scenes/game/sprites/health/0.png"
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dest_files=[ "res://.import/0.png-02c85cf70c99d3d8411f3ce28c6dff74.stex" ]
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source_file="res://src/scenes/game/sprites/ui_background.png"
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dest_files=[ "res://.import/ui_background.png-030d1f5334fbad3eaea2cac1b65bbd0c.stex" ]
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[params]
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||||
|
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@ -1,7 +1,7 @@
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extends Node
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func game_start():
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get_tree().change_scene_to(Global.GAME_SCENE)
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get_tree().change_scene_to(Global.game_scene)
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func game_exit():
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get_tree().quit(0)
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