Merge branch 'main' of http://meowo.cc:3000/meowo/ld54
commit
447b18afdf
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@ -1,3 +1,12 @@
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extends Node
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extends Node
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var game_scene = preload("res://src/scenes/game/Game.tscn")
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var GAME_SCENE = preload("res://src/scenes/game/Game.tscn")
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var playing = true
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var health = 0
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func add_health(amount):
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health = clamp(health + amount, 0, 3)
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emit_signal("health_update")
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if health == 0:
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pass # TODO endgame
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@ -1,9 +1,12 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://src/models/player/sprite.png" type="Texture" id=1]
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[ext_resource path="res://src/models/player/sprite.png" type="Texture" id=1]
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[ext_resource path="res://src/models/player/player.gd" type="Script" id=2]
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[ext_resource path="res://src/models/player/player.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 4.5, 6 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 7, 11 )
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extents = Vector2( 7, 11 )
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[node name="Player" type="KinematicBody2D"]
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[node name="Player" type="KinematicBody2D"]
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@ -13,6 +16,12 @@ script = ExtResource( 2 )
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texture = ExtResource( 1 )
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texture = ExtResource( 1 )
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centered = false
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centered = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="WallCollider" type="CollisionShape2D" parent="."]
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position = Vector2( 12, 12 )
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position = Vector2( 12.5, 17 )
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shape = SubResource( 1 )
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shape = SubResource( 1 )
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[node name="EnemyCollider" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyCollider"]
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position = Vector2( 12, 12 )
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shape = SubResource( 2 )
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@ -7,6 +7,6 @@ func get_input():
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var input_direction = Input.get_vector("left", "right", "up", "down")
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var input_direction = Input.get_vector("left", "right", "up", "down")
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velocity = input_direction * speed
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velocity = input_direction * speed
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func _physics_process(delta):
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func _physics_process(_delta):
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get_input()
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get_input()
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move_and_slide(velocity)
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velocity = move_and_slide(velocity)
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@ -17,6 +17,14 @@ extents = Vector2( 140, 10.25 )
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size = 8
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size = 8
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font_data = ExtResource( 4 )
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font_data = ExtResource( 4 )
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[sub_resource type="SpriteFrames" id=4]
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animations = [ {
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"frames": [ ExtResource( 9 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 6 ) ],
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"loop": true,
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"name": "default",
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"speed": 5.0
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} ]
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[node name="Game" type="Node"]
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[node name="Game" type="Node"]
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[node name="View" type="Node2D" parent="."]
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[node name="View" type="Node2D" parent="."]
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@ -79,3 +87,12 @@ margin_right = 79.0
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margin_bottom = 7.0
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margin_bottom = 7.0
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custom_fonts/font = SubResource( 1 )
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custom_fonts/font = SubResource( 1 )
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text = "spell modifiers"
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text = "spell modifiers"
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[node name="Health" type="Control" parent="UI"]
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="AnimatedSprite" type="AnimatedSprite" parent="UI/Health"]
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position = Vector2( 70, 145 )
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frames = SubResource( 4 )
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centered = false
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Binary file not shown.
After Width: | Height: | Size: 8.7 KiB |
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/0.png-02c85cf70c99d3d8411f3ce28c6dff74.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/scenes/game/sprites/health/0.png"
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dest_files=[ "res://.import/0.png-02c85cf70c99d3d8411f3ce28c6dff74.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/1.png-047cc618dec88d280c194537c3a6f7ff.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/scenes/game/sprites/health/1.png"
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dest_files=[ "res://.import/1.png-047cc618dec88d280c194537c3a6f7ff.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/2.png-7a1d2df16559ebcf67438a13aec9cf5d.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/scenes/game/sprites/health/2.png"
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dest_files=[ "res://.import/2.png-7a1d2df16559ebcf67438a13aec9cf5d.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/3.png-cf9102fa2f0f8d9abb6f2ada3be84162.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/scenes/game/sprites/health/3.png"
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dest_files=[ "res://.import/3.png-cf9102fa2f0f8d9abb6f2ada3be84162.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -1,7 +1,7 @@
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extends Node
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extends Node
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func game_start():
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func game_start():
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get_tree().change_scene_to(Global.game_scene)
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get_tree().change_scene_to(Global.GAME_SCENE)
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func game_exit():
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func game_exit():
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get_tree().quit(0)
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get_tree().quit(0)
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Reference in New Issue