main
Just Dzhi 2023-10-01 19:48:00 +04:00
parent 9a3e6641b2
commit 5044b6a29b
3 changed files with 4 additions and 4 deletions

View File

@ -14,7 +14,7 @@ func _physics_process(delta):
var dist = global_position.distance_to(player.global_position) var dist = global_position.distance_to(player.global_position)
if dist > 25 and dash_target == Vector2.ZERO: if dist > 25 and dash_target == Vector2.ZERO:
$Aim.visible = false $Aim.visible = false
global_position = global_position.move_toward(player.global_position, clamp(dist * delta * speed_multiplier, -2, 2)) global_position = global_position.move_toward(player.global_position, clamp(dist * delta * speed_multiplier, -1, 1))
else: else:
if dash_target == Vector2.ZERO: if dash_target == Vector2.ZERO:
var angle = global_position.angle_to_point(player.global_position) + PI var angle = global_position.angle_to_point(player.global_position) + PI

View File

@ -5,7 +5,7 @@
[ext_resource path="res://res/shaders/colorize.tres" type="Material" id=3] [ext_resource path="res://res/shaders/colorize.tres" type="Material" id=3]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 5.5 ) extents = Vector2( 3.5, 3.5 )
[sub_resource type="RectangleShape2D" id=2] [sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 7, 11 ) extents = Vector2( 7, 11 )
@ -77,7 +77,7 @@ playing = true
centered = false centered = false
[node name="WallCollision" type="CollisionShape2D" parent="."] [node name="WallCollision" type="CollisionShape2D" parent="."]
position = Vector2( 12, 17.5 ) position = Vector2( 11.5, 20.5 )
shape = SubResource( 1 ) shape = SubResource( 1 )
[node name="EnemyCollision" type="Area2D" parent="."] [node name="EnemyCollision" type="Area2D" parent="."]

View File

@ -107,7 +107,7 @@ func _physics_process(delta):
invincible = false invincible = false
if slowed: if slowed:
speed_multiplier = 0.5 speed_multiplier = 0.18
else: else:
speed_multiplier = 1.0 speed_multiplier = 1.0