player
parent
9a3e6641b2
commit
5044b6a29b
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@ -14,7 +14,7 @@ func _physics_process(delta):
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var dist = global_position.distance_to(player.global_position)
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var dist = global_position.distance_to(player.global_position)
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if dist > 25 and dash_target == Vector2.ZERO:
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if dist > 25 and dash_target == Vector2.ZERO:
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$Aim.visible = false
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$Aim.visible = false
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global_position = global_position.move_toward(player.global_position, clamp(dist * delta * speed_multiplier, -2, 2))
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global_position = global_position.move_toward(player.global_position, clamp(dist * delta * speed_multiplier, -1, 1))
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else:
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else:
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if dash_target == Vector2.ZERO:
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if dash_target == Vector2.ZERO:
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var angle = global_position.angle_to_point(player.global_position) + PI
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var angle = global_position.angle_to_point(player.global_position) + PI
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@ -5,7 +5,7 @@
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[ext_resource path="res://res/shaders/colorize.tres" type="Material" id=3]
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[ext_resource path="res://res/shaders/colorize.tres" type="Material" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 4, 5.5 )
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extents = Vector2( 3.5, 3.5 )
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[sub_resource type="RectangleShape2D" id=2]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 7, 11 )
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extents = Vector2( 7, 11 )
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@ -77,7 +77,7 @@ playing = true
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centered = false
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centered = false
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[node name="WallCollision" type="CollisionShape2D" parent="."]
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[node name="WallCollision" type="CollisionShape2D" parent="."]
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position = Vector2( 12, 17.5 )
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position = Vector2( 11.5, 20.5 )
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shape = SubResource( 1 )
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shape = SubResource( 1 )
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[node name="EnemyCollision" type="Area2D" parent="."]
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[node name="EnemyCollision" type="Area2D" parent="."]
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@ -107,7 +107,7 @@ func _physics_process(delta):
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invincible = false
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invincible = false
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if slowed:
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if slowed:
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speed_multiplier = 0.5
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speed_multiplier = 0.18
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else:
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else:
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speed_multiplier = 1.0
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speed_multiplier = 1.0
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