"Fix" Line
parent
6df4533c28
commit
5083b945aa
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@ -10,6 +10,7 @@ extents = Vector2( 4, 3 )
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extents = Vector2( 6, 4 )
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extents = Vector2( 6, 4 )
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[node name="Bat" type="KinematicBody2D" groups=["bat", "enemy"]]
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[node name="Bat" type="KinematicBody2D" groups=["bat", "enemy"]]
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z_index = 1
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collision_layer = 2
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collision_layer = 2
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collision_mask = 2
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collision_mask = 2
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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@ -1,5 +1,6 @@
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extends KinematicBody2D
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extends KinematicBody2D
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onready var bullet_preload = preload("res://src/models/bullet/Bullet.tscn")
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var outline_material = load("res://res/shaders/outline_material.tres")
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var outline_material = load("res://res/shaders/outline_material.tres")
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var speed_multiplier: float = 1.0
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var speed_multiplier: float = 1.0
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var invincibility_timer = .0
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var invincibility_timer = .0
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@ -9,13 +10,13 @@ var target: EnemyClass
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var slowed = false
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var slowed = false
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var speed = 100
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var speed = 100
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onready var bullet = preload("res://src/models/bullet/Bullet.tscn")
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var draw_node
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var bullet_instance
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var bullet
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func _process(_delta):
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func _process(_delta):
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if Input.is_action_just_pressed("shoot"):
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if Input.is_action_just_pressed("shoot"):
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_shoot()
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_shoot()
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update()
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func get_input():
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func get_input():
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var input_direction = Input.get_vector("left", "right", "up", "down")
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var input_direction = Input.get_vector("left", "right", "up", "down")
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@ -40,6 +41,17 @@ func area_entered(area):
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invincible = true
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invincible = true
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invincibility_timer = .0
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invincibility_timer = .0
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func _shoot():
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bullet = bullet_preload.instance()
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get_parent().add_child(bullet)
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bullet.global_position.x = self.global_position.x + 12
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bullet.global_position.y = self.global_position.y - 4
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func _draw():
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if target != null:
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var dist2enemy = position.distance_to(target.global_position)
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draw_line(Vector2(12, 8), target.global_position - self.global_position + Vector2(8, 7), Color("ffde00"))
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func _physics_process(delta):
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func _physics_process(delta):
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get_input()
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get_input()
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@ -63,14 +75,3 @@ func _physics_process(delta):
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velocity = move_and_slide(velocity * speed_multiplier)
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velocity = move_and_slide(velocity * speed_multiplier)
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choose_target()
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choose_target()
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target.material = outline_material
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target.material = outline_material
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func _shoot():
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bullet_instance = bullet.instance()
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get_parent().add_child(bullet_instance)
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bullet_instance.global_position.x = get_node("../Player").global_position.x + 12
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bullet_instance.global_position.y = get_node("../Player").global_position.y - 4
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func _draw():
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var distance_2_enemy = position.distance_to(Vector2(100, 100))
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draw_line(Vector2(12, 8), Vector2(distance_2_enemy * cos(self.global_position.x), distance_2_enemy * sin(self.global_position.y)), Color(255, 255, 255))
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#TODO replace self.global_position.x,y to enemy x,y
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@ -71,24 +71,22 @@ shape = SubResource( 3 )
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position = Vector2( 160, 109.875 )
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position = Vector2( 160, 109.875 )
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shape = SubResource( 3 )
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shape = SubResource( 3 )
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[node name="Player" parent="View" instance=ExtResource( 5 )]
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position = Vector2( 46, 42 )
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z_index = 1
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[node name="Enemies" type="Node2D" parent="View"]
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[node name="Enemies" type="Node2D" parent="View"]
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[node name="TrashCan" parent="View/Enemies" instance=ExtResource( 13 )]
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[node name="TrashCan" parent="View/Enemies" instance=ExtResource( 13 )]
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[node name="Bat" parent="View/Enemies" instance=ExtResource( 14 )]
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[node name="Bat" parent="View/Enemies" instance=ExtResource( 14 )]
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z_index = 1
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[node name="Bat2" parent="View/Enemies" instance=ExtResource( 14 )]
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[node name="Bat2" parent="View/Enemies" instance=ExtResource( 14 )]
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position = Vector2( 142, 54 )
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position = Vector2( 142, 54 )
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z_index = 1
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[node name="Ghost" parent="View/Enemies" instance=ExtResource( 15 )]
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[node name="Ghost" parent="View/Enemies" instance=ExtResource( 15 )]
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position = Vector2( 509, 100 )
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position = Vector2( 509, 100 )
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[node name="Player" parent="View" instance=ExtResource( 5 )]
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position = Vector2( 46, 42 )
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z_index = 1
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[node name="UIWrapper" type="CanvasLayer" parent="."]
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[node name="UIWrapper" type="CanvasLayer" parent="."]
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layer = 3
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layer = 3
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