IN PROCESS Shoot

main
Just Dzhi 2023-10-01 16:37:24 +04:00
parent 0a15ff1634
commit 52602364f3
7 changed files with 80 additions and 2 deletions

View File

@ -75,6 +75,12 @@ down={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
[physics]

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@ -0,0 +1,8 @@
extends KinematicBody2D
var speed = 128
var velocity = Vector2.ZERO
func _physics_process(_delta):
velocity.x = speed
move_and_slide(velocity)

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@ -0,0 +1,16 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://src/models/bullet/bullet.png" type="Texture" id=1]
[ext_resource path="res://src/models/bullet/Bullet.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 3.5, 3.5 )
[node name="Bullet" type="KinematicBody2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

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After

Width:  |  Height:  |  Size: 1.8 KiB

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/bullet.png-7146bc96edc61364c883e6ea6db4f1ea.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/models/bullet/bullet.png"
dest_files=[ "res://.import/bullet.png-7146bc96edc61364c883e6ea6db4f1ea.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

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@ -9,7 +9,7 @@ func _ready():
hp = 15
func _physics_process(_delta):
var player_position = player.global_position + Vector2(8, 8)
var player_position = player.global_position + Vector2(12, 12)
var angle = get_angle_to(player_position)
if position.distance_to(player_position) > 64:
velocity.x = cos(angle)

View File

@ -5,6 +5,14 @@ var speed_multiplier: float = 1.0
var slowed = false
var target
var speed = 100
onready var bullet = preload("res://src/models/bullet/Bullet.tscn")
var bullet_instance
func _process(_delta):
if Input.is_action_just_pressed("shoot"):
_shoot()
func get_input():
var input_direction = Input.get_vector("left", "right", "up", "down")
velocity = input_direction * speed
@ -29,7 +37,6 @@ func _physics_process(_delta):
const SHADER = preload("res://res/shaders/outline.tres")
func choose_target():
var least_dist = 4000
var enemy_dist
@ -40,3 +47,9 @@ func choose_target():
least_dist = enemy_dist
target = enemy
#enemy.set_shader_param("width", 0)
func _shoot():
bullet_instance = bullet.instance()
get_parent().add_child(bullet_instance)
bullet_instance.global_position.x = get_node("../Player").global_position.x + 12
bullet_instance.global_position.y = get_node("../Player").global_position.y - 4