Cards
parent
c8802072c9
commit
53fe8247a1
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@ -1,4 +1,4 @@
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[gd_scene load_steps=27 format=2]
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[gd_scene load_steps=28 format=2]
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[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
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[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
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[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
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[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
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@ -8,6 +8,7 @@
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[ext_resource path="res://src/scenes/game/sprites/health/health.png" type="Texture" id=6]
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[ext_resource path="res://src/scenes/game/sprites/health/health.png" type="Texture" id=6]
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[ext_resource path="res://src/scenes/game/sprites/stun/stun_placeholder_spriteframes.tres" type="SpriteFrames" id=7]
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[ext_resource path="res://src/scenes/game/sprites/stun/stun_placeholder_spriteframes.tres" type="SpriteFrames" id=7]
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[ext_resource path="res://src/scenes/game/sprites/stun/stun_spriteframes.tres" type="SpriteFrames" id=8]
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[ext_resource path="res://src/scenes/game/sprites/stun/stun_spriteframes.tres" type="SpriteFrames" id=8]
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[ext_resource path="res://src/scenes/game/sprites/cards/Card.tscn" type="PackedScene" id=9]
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[ext_resource path="res://src/scenes/game/sprites/player_icon.png" type="Texture" id=10]
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[ext_resource path="res://src/scenes/game/sprites/player_icon.png" type="Texture" id=10]
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[ext_resource path="res://src/scenes/game/game.gd" type="Script" id=11]
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[ext_resource path="res://src/scenes/game/game.gd" type="Script" id=11]
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[ext_resource path="res://src/scenes/game/sprites/ui_background.png" type="Texture" id=12]
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[ext_resource path="res://src/scenes/game/sprites/ui_background.png" type="Texture" id=12]
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@ -246,6 +247,22 @@ script = ExtResource( 16 )
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margin_right = 80.0
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margin_right = 80.0
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margin_bottom = 3.0
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margin_bottom = 3.0
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[node name="Cards" type="Control" parent="UIWrapper/UI/Center"]
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visible = false
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="CardLeft" parent="UIWrapper/UI/Center/Cards" instance=ExtResource( 9 )]
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position = Vector2( 11, 10 )
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[node name="CardCenter" parent="UIWrapper/UI/Center/Cards" instance=ExtResource( 9 )]
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position = Vector2( 113, 10 )
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frame = 1
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[node name="CardRight" parent="UIWrapper/UI/Center/Cards" instance=ExtResource( 9 )]
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position = Vector2( 215, 10 )
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frame = 2
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[node name="Right" type="Control" parent="UIWrapper/UI"]
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[node name="Right" type="Control" parent="UIWrapper/UI"]
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margin_right = 40.0
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margin_right = 40.0
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margin_bottom = 40.0
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margin_bottom = 40.0
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@ -13,7 +13,7 @@ var mob_threshold = [5, 7, 10, 7]
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func _ready():
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func _ready():
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Global.playing = true
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Global.playing = true
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Global.play_time = 120
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Global.play_time = 55
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Global.health = 5
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Global.health = 5
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Global.add_health(0)
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Global.add_health(0)
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@ -27,8 +27,9 @@ func _physics_process(delta):
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difficulty = int(Global.play_time / 60)
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difficulty = int(Global.play_time / 60)
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if difficulty != last_diff:
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if difficulty != last_diff:
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last_diff = difficulty
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last_diff = difficulty
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# TODO perk selection
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$UIWrapper/UI/Center/Cards.visible = true
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#TODO Pause
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$UIWrapper/UI/LevelProgressBar/ColorRect.rect_size.x = (Global.play_time - difficulty * 60) / 60.0 * 300
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$UIWrapper/UI/LevelProgressBar/ColorRect.rect_size.x = (Global.play_time - difficulty * 60) / 60.0 * 300
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for i in range(clamp(difficulty + 1, 1, 4)):
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for i in range(clamp(difficulty + 1, 1, 4)):
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@ -37,3 +38,4 @@ func _physics_process(delta):
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mob_timers[i] = .0
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mob_timers[i] = .0
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var mob_instance = mob_preloads[i].instance()
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var mob_instance = mob_preloads[i].instance()
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$View/Enemies.add_child(mob_instance)
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$View/Enemies.add_child(mob_instance)
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@ -0,0 +1,18 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://src/scenes/game/sprites/cards/cards_spriteframes.tres" type="SpriteFrames" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 47, 51.5 )
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[node name="Card" type="AnimatedSprite"]
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frames = ExtResource( 1 )
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animation = "idle"
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playing = true
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centered = false
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 47, 51.5 )
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shape = SubResource( 1 )
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Binary file not shown.
After Width: | Height: | Size: 11 KiB |
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/cards.png-de0d7634707005f50aa7f118048a0217.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/scenes/game/sprites/cards/cards.png"
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dest_files=[ "res://.import/cards.png-de0d7634707005f50aa7f118048a0217.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -0,0 +1,43 @@
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[gd_resource type="SpriteFrames" load_steps=10 format=2]
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[ext_resource path="res://src/scenes/game/sprites/cards/cards.png" type="Texture" id=1]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 94, 103 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 1 )
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region = Rect2( 94, 0, 94, 103 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 1 )
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region = Rect2( 188, 0, 94, 103 )
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 1 )
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region = Rect2( 282, 0, 94, 103 )
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[sub_resource type="AtlasTexture" id=5]
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atlas = ExtResource( 1 )
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region = Rect2( 376, 0, 94, 103 )
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[sub_resource type="AtlasTexture" id=6]
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atlas = ExtResource( 1 )
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region = Rect2( 470, 0, 94, 103 )
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[sub_resource type="AtlasTexture" id=7]
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atlas = ExtResource( 1 )
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region = Rect2( 564, 0, 94, 103 )
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 1 )
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region = Rect2( 658, 0, 94, 103 )
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[resource]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
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"loop": false,
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"name": "idle",
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"speed": 0.0
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} ]
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