Add Player & Movement

main
Luna Brovchuk 2023-09-30 18:52:26 +02:00
parent ec2a9bb3ff
commit 548e93e861
6 changed files with 137 additions and 4 deletions

View File

@ -54,6 +54,33 @@ blender=false
common/drop_mouse_on_gui_input_disabled=true common/drop_mouse_on_gui_input_disabled=true
[input]
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777231,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777233,"unicode":0,"echo":false,"script":null)
]
}
up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
[physics] [physics]
common/enable_pause_aware_picking=true common/enable_pause_aware_picking=true

View File

@ -0,0 +1,18 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://src/models/player/sprite.png" type="Texture" id=1]
[ext_resource path="res://src/models/player/player.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 7, 11 )
[node name="Player" type="KinematicBody2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 12, 12 )
shape = SubResource( 1 )

View File

@ -0,0 +1,12 @@
extends KinematicBody2D
var velocity = Vector2.ZERO
var speed = 120
func get_input():
var input_direction = Input.get_vector("left", "right", "up", "down")
velocity = input_direction * speed
func _physics_process(delta):
get_input()
move_and_slide(velocity)

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

View File

@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/sprite.png-d1a953a55fa409c61c2d0834450a9346.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/models/player/sprite.png"
dest_files=[ "res://.import/sprite.png-d1a953a55fa409c61c2d0834450a9346.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

View File

@ -1,8 +1,20 @@
[gd_scene load_steps=4 format=2] [gd_scene load_steps=9 format=2]
[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1] [ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2] [ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
[ext_resource path="res://src/scenes/game/spell_holder.gd" type="Script" id=3] [ext_resource path="res://src/scenes/game/spell_holder.gd" type="Script" id=3]
[ext_resource path="res://res/fonts/silkscreen/Silkscreen-Regular.ttf" type="DynamicFontData" id=4]
[ext_resource path="res://src/models/player/Player.tscn" type="PackedScene" id=5]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 10, 60 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 140, 10.25 )
[sub_resource type="DynamicFont" id=1]
size = 8
font_data = ExtResource( 4 )
[node name="Game" type="Node"] [node name="Game" type="Node"]
@ -16,17 +28,46 @@ centered = false
region_enabled = true region_enabled = true
region_rect = Rect2( 0, 0, 320, 180 ) region_rect = Rect2( 0, 0, 320, 180 )
[node name="Houses" type="Sprite" parent="View/Background"] [node name="Houses" type="StaticBody2D" parent="View/Background"]
[node name="Sprite" type="Sprite" parent="View/Background/Houses"]
texture = ExtResource( 2 ) texture = ExtResource( 2 )
centered = false centered = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="View/Background/Houses"]
position = Vector2( 10, 60 )
shape = SubResource( 2 )
[node name="CollisionShape2D2" type="CollisionShape2D" parent="View/Background/Houses"]
position = Vector2( 310, 60 )
shape = SubResource( 2 )
[node name="CollisionShape2D3" type="CollisionShape2D" parent="View/Background/Houses"]
position = Vector2( 160, 10.25 )
shape = SubResource( 3 )
[node name="CollisionShape2D4" type="CollisionShape2D" parent="View/Background/Houses"]
position = Vector2( 160, 110 )
shape = SubResource( 3 )
[node name="Player" parent="View" instance=ExtResource( 5 )]
position = Vector2( 46, 42 )
[node name="UI" type="Control" parent="."] [node name="UI" type="Control" parent="."]
margin_right = 40.0 margin_right = 40.0
margin_bottom = 40.0 margin_bottom = 40.0
[node name="SpellHolder" type="Control" parent="UI"] [node name="SpellHolder" type="Control" parent="UI"]
margin_left = 120.0 margin_left = 120.0
margin_top = 130.0 margin_top = 145.0
margin_right = 200.0 margin_right = 200.0
margin_bottom = 144.0 margin_bottom = 159.0
script = ExtResource( 3 ) script = ExtResource( 3 )
[node name="Text" type="Label" parent="UI/SpellHolder"]
margin_left = 1.0
margin_top = -14.0
margin_right = 79.0
margin_bottom = 7.0
custom_fonts/font = SubResource( 1 )
text = "spell modifiers"