Add Player & Movement
parent
ec2a9bb3ff
commit
548e93e861
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@ -54,6 +54,33 @@ blender=false
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common/drop_mouse_on_gui_input_disabled=true
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common/drop_mouse_on_gui_input_disabled=true
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[input]
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left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777231,"unicode":0,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777233,"unicode":0,"echo":false,"script":null)
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]
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}
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up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777232,"unicode":0,"echo":false,"script":null)
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]
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}
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down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777234,"unicode":0,"echo":false,"script":null)
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]
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}
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[physics]
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[physics]
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common/enable_pause_aware_picking=true
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common/enable_pause_aware_picking=true
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@ -0,0 +1,18 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://src/models/player/sprite.png" type="Texture" id=1]
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[ext_resource path="res://src/models/player/player.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 7, 11 )
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[node name="Player" type="KinematicBody2D"]
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 12, 12 )
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shape = SubResource( 1 )
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@ -0,0 +1,12 @@
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extends KinematicBody2D
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var velocity = Vector2.ZERO
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var speed = 120
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func get_input():
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var input_direction = Input.get_vector("left", "right", "up", "down")
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velocity = input_direction * speed
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func _physics_process(delta):
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get_input()
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move_and_slide(velocity)
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Binary file not shown.
After Width: | Height: | Size: 2.1 KiB |
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/sprite.png-d1a953a55fa409c61c2d0834450a9346.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/models/player/sprite.png"
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dest_files=[ "res://.import/sprite.png-d1a953a55fa409c61c2d0834450a9346.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -1,8 +1,20 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
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[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
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[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
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[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
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[ext_resource path="res://src/scenes/game/spell_holder.gd" type="Script" id=3]
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[ext_resource path="res://src/scenes/game/spell_holder.gd" type="Script" id=3]
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[ext_resource path="res://res/fonts/silkscreen/Silkscreen-Regular.ttf" type="DynamicFontData" id=4]
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[ext_resource path="res://src/models/player/Player.tscn" type="PackedScene" id=5]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 10, 60 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 140, 10.25 )
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[sub_resource type="DynamicFont" id=1]
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size = 8
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font_data = ExtResource( 4 )
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[node name="Game" type="Node"]
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[node name="Game" type="Node"]
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@ -16,17 +28,46 @@ centered = false
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region_enabled = true
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region_enabled = true
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region_rect = Rect2( 0, 0, 320, 180 )
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region_rect = Rect2( 0, 0, 320, 180 )
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[node name="Houses" type="Sprite" parent="View/Background"]
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[node name="Houses" type="StaticBody2D" parent="View/Background"]
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[node name="Sprite" type="Sprite" parent="View/Background/Houses"]
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texture = ExtResource( 2 )
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texture = ExtResource( 2 )
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centered = false
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centered = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="View/Background/Houses"]
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position = Vector2( 10, 60 )
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shape = SubResource( 2 )
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="View/Background/Houses"]
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position = Vector2( 310, 60 )
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shape = SubResource( 2 )
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="View/Background/Houses"]
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position = Vector2( 160, 10.25 )
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shape = SubResource( 3 )
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[node name="CollisionShape2D4" type="CollisionShape2D" parent="View/Background/Houses"]
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position = Vector2( 160, 110 )
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shape = SubResource( 3 )
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[node name="Player" parent="View" instance=ExtResource( 5 )]
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position = Vector2( 46, 42 )
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[node name="UI" type="Control" parent="."]
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[node name="UI" type="Control" parent="."]
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margin_right = 40.0
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margin_right = 40.0
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margin_bottom = 40.0
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margin_bottom = 40.0
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[node name="SpellHolder" type="Control" parent="UI"]
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[node name="SpellHolder" type="Control" parent="UI"]
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margin_left = 120.0
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margin_left = 120.0
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margin_top = 130.0
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margin_top = 145.0
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margin_right = 200.0
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margin_right = 200.0
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margin_bottom = 144.0
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margin_bottom = 159.0
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script = ExtResource( 3 )
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script = ExtResource( 3 )
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[node name="Text" type="Label" parent="UI/SpellHolder"]
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margin_left = 1.0
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margin_top = -14.0
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margin_right = 79.0
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margin_bottom = 7.0
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custom_fonts/font = SubResource( 1 )
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text = "spell modifiers"
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