I don't even know what happened
parent
9a3e6641b2
commit
55409a144d
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@ -25,6 +25,7 @@ flip_h = true
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use_parent_material = true
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use_parent_material = true
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frames = ExtResource( 1 )
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frames = ExtResource( 1 )
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animation = "idle"
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animation = "idle"
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frame = 3
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playing = true
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playing = true
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centered = false
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centered = false
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@ -14,7 +14,7 @@ func _physics_process(delta):
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var dist = global_position.distance_to(player.global_position)
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var dist = global_position.distance_to(player.global_position)
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if dist > 25 and dash_target == Vector2.ZERO:
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if dist > 25 and dash_target == Vector2.ZERO:
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$Aim.visible = false
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$Aim.visible = false
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global_position = global_position.move_toward(player.global_position, clamp(dist * delta * speed_multiplier, -2, 2))
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global_position = global_position.move_toward(player.global_position, clamp(dist * delta * speed_multiplier, -1, 1))
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else:
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else:
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if dash_target == Vector2.ZERO:
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if dash_target == Vector2.ZERO:
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var angle = global_position.angle_to_point(player.global_position) + PI
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var angle = global_position.angle_to_point(player.global_position) + PI
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@ -48,7 +48,7 @@ tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/enabled = true
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tracks/0/keys = {
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tracks/0/keys = {
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"times": PoolRealArray( 0, 2 ),
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"times": PoolRealArray( 0, 0.9 ),
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"transitions": PoolRealArray( 1, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"update": 1,
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"values": [ true, false ]
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"values": [ true, false ]
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@ -68,8 +68,8 @@ func _shoot():
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bullet = bullet_preload.instance()
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bullet = bullet_preload.instance()
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bullet.target = target
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bullet.target = target
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get_parent().add_child(bullet)
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get_parent().add_child(bullet)
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bullet.global_position.x = self.global_position.x + 8
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bullet.global_position.x = self.global_position.x + 12
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bullet.global_position.y = self.global_position.y + 8
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bullet.global_position.y = self.global_position.y - 4
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func _draw():
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func _draw():
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if target != null and is_instance_valid(target):
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if target != null and is_instance_valid(target):
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