fix player bullet
parent
160a860fef
commit
55b7e97f86
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@ -68,8 +68,8 @@ func _shoot():
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bullet = bullet_preload.instance()
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bullet = bullet_preload.instance()
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bullet.target = target
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bullet.target = target
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get_parent().add_child(bullet)
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get_parent().add_child(bullet)
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bullet.global_position.x = self.global_position.x + 12
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bullet.global_position.x = self.global_position.x + 8
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bullet.global_position.y = self.global_position.y - 4
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bullet.global_position.y = self.global_position.y + 8
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func _draw():
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func _draw():
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if target != null and is_instance_valid(target):
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if target != null and is_instance_valid(target):
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