draw_line
parent
58553d00b6
commit
6df4533c28
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@ -69,3 +69,8 @@ func _shoot():
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get_parent().add_child(bullet_instance)
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get_parent().add_child(bullet_instance)
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bullet_instance.global_position.x = get_node("../Player").global_position.x + 12
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bullet_instance.global_position.x = get_node("../Player").global_position.x + 12
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bullet_instance.global_position.y = get_node("../Player").global_position.y - 4
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bullet_instance.global_position.y = get_node("../Player").global_position.y - 4
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func _draw():
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var distance_2_enemy = position.distance_to(Vector2(100, 100))
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draw_line(Vector2(12, 8), Vector2(distance_2_enemy * cos(self.global_position.x), distance_2_enemy * sin(self.global_position.y)), Color(255, 255, 255))
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#TODO replace self.global_position.x,y to enemy x,y
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