enemy animations
parent
6df4533c28
commit
70aa197568
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@ -1,10 +1,10 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://src/models/enemies/bat/sprite.png" type="Texture" id=1]
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[ext_resource path="res://src/models/enemies/bat/sprites/bat_spriteframes.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://src/models/enemies/bat/bat.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 4, 3 )
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extents = Vector2( 3.5, 3 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 6, 4 )
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@ -14,17 +14,20 @@ collision_layer = 2
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collision_mask = 2
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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[node name="Sprite" type="AnimatedSprite" parent="."]
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use_parent_material = true
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texture = ExtResource( 1 )
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frames = ExtResource( 1 )
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animation = "idle"
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frame = 3
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playing = true
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centered = false
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 7, 4 )
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position = Vector2( 8.5, 10 )
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shape = SubResource( 1 )
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[node name="SameSpeciesCollider" type="CollisionShape2D" parent="."]
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position = Vector2( 7, 4 )
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position = Vector2( 8.5, 10 )
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shape = SubResource( 2 )
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@ -25,5 +25,7 @@ func _physics_process(_delta):
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velocity.x = cos(angle + 180)
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velocity.y = sin(angle + 180)
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self.global_position.y += sin(Time.get_ticks_msec() * 0.01) / 3
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velocity *= speed * speed_multiplier
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velocity = move_and_slide(velocity)
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@ -2,15 +2,15 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/sprite.png-742176af9ae55b1874092f535d7f098a.stex"
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path="res://.import/bat.png-fb52342f0135bec2219869dda59a68bd.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/models/enemies/bat/sprite.png"
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dest_files=[ "res://.import/sprite.png-742176af9ae55b1874092f535d7f098a.stex" ]
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source_file="res://src/models/enemies/bat/sprites/bat.png"
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dest_files=[ "res://.import/bat.png-fb52342f0135bec2219869dda59a68bd.stex" ]
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[params]
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@ -0,0 +1,27 @@
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[gd_resource type="SpriteFrames" load_steps=6 format=2]
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[ext_resource path="res://src/models/enemies/bat/sprites/bat.png" type="Texture" id=1]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 20, 20 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 1 )
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region = Rect2( 20, 0, 20, 20 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 1 )
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region = Rect2( 40, 0, 20, 20 )
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 1 )
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region = Rect2( 60, 0, 20, 20 )
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[resource]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ],
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"loop": true,
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"name": "idle",
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"speed": 12.0
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} ]
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@ -1,22 +1,24 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://src/models/enemies/ghost/sprites/ghost.png" type="Texture" id=1]
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[ext_resource path="res://src/models/enemies/ghost/sprites/ghost_spriteframes.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://src/models/enemies/ghost/ghost.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 7, 9 )
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extents = Vector2( 5.5, 5.5 )
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[node name="Ghost" type="KinematicBody2D" groups=["enemy"]]
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z_index = 2
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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[node name="Sprite" type="AnimatedSprite" parent="."]
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use_parent_material = true
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texture = ExtResource( 1 )
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frames = ExtResource( 1 )
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animation = "idle"
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playing = true
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centered = false
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 7, 9 )
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position = Vector2( 8.5, 13.5 )
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shape = SubResource( 1 )
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@ -0,0 +1,31 @@
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[gd_resource type="SpriteFrames" load_steps=7 format=2]
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[ext_resource path="res://src/models/enemies/ghost/sprites/ghost.png" type="Texture" id=1]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 18, 22 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 1 )
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region = Rect2( 18, 0, 18, 22 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 1 )
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region = Rect2( 36, 0, 18, 22 )
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 1 )
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region = Rect2( 54, 0, 18, 22 )
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[sub_resource type="AtlasTexture" id=5]
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atlas = ExtResource( 1 )
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region = Rect2( 72, 0, 18, 22 )
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[resource]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ],
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"loop": true,
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"name": "idle",
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"speed": 12.0
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} ]
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@ -1,21 +1,23 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://src/models/enemies/trash_can/sprites/trash_can.png" type="Texture" id=1]
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[ext_resource path="res://src/models/enemies/trash_can/sprites/trash_can_spriteframes.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://src/models/enemies/trash_can/trash_can.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 6, 7 )
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extents = Vector2( 5.5, 7 )
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[node name="TrashCan" type="KinematicBody2D"]
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z_index = 2
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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[node name="Sprite" type="AnimatedSprite" parent="."]
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position = Vector2( 3, 0 )
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texture = ExtResource( 1 )
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frames = ExtResource( 1 )
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animation = "rolling"
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playing = true
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[node name="EnemyCollider" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyCollider"]
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position = Vector2( 3, 0 )
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position = Vector2( 3.5, 5 )
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shape = SubResource( 1 )
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/rolling.png-40d73114e6eb4a8c6a697e781597c9da.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/models/enemies/trash_can/sprites/rolling.png"
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dest_files=[ "res://.import/rolling.png-40d73114e6eb4a8c6a697e781597c9da.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -0,0 +1,27 @@
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[gd_resource type="SpriteFrames" load_steps=6 format=2]
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[ext_resource path="res://src/models/enemies/trash_can/sprites/rolling.png" type="Texture" id=1]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 22, 24 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 1 )
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region = Rect2( 22, 0, 22, 24 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 1 )
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region = Rect2( 44, 0, 22, 24 )
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 1 )
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region = Rect2( 66, 0, 22, 24 )
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[resource]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ],
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"loop": true,
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"name": "rolling",
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"speed": 16.0
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} ]
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