Pause Button
parent
018267e152
commit
73cdf2aa18
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@ -12,35 +12,36 @@ func _ready():
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hp = 8
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hp = 8
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func _physics_process(delta):
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func _physics_process(delta):
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var dist = global_position.distance_to(player.global_position)
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if Global.playing:
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if dist > 25 and dash_target == Vector2.ZERO:
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var dist = global_position.distance_to(player.global_position)
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$Aim.visible = false
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if dist > 25 and dash_target == Vector2.ZERO:
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global_position = global_position.move_toward(player.global_position, clamp(dist * delta * speed_multiplier, -1, 1))
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else:
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if dash_target == Vector2.ZERO:
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var angle = global_position.angle_to_point(player.global_position) + PI
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$Aim.rotation_degrees = 0
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$Aim.rotate(angle)
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$Aim.visible = true
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$Aim.frame = 0
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$Aim.play("idle")
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dash_target = global_position + Vector2(60, 0).rotated(angle)
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if dash_target != Vector2.ZERO:
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dash_timer += delta
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if dash_timer >= 1.0:
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$Aim.visible = false
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$Aim.visible = false
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dash_timer = 0
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global_position = global_position.move_toward(player.global_position, clamp(dist * delta * speed_multiplier, -1, 1))
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dashing = true
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else:
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if dash_target == Vector2.ZERO:
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if dashing:
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var angle = global_position.angle_to_point(player.global_position) + PI
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global_position = global_position.move_toward(dash_target, 10)
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$Aim.rotation_degrees = 0
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if global_position == dash_target:
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$Aim.rotate(angle)
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dashing = false
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$Aim.visible = true
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afterdash = true
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$Aim.frame = 0
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$Aim.play("idle")
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if afterdash:
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dash_target = global_position + Vector2(60, 0).rotated(angle)
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afterdash_timer += delta
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if dash_target != Vector2.ZERO:
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if afterdash_timer >= 1:
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dash_timer += delta
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afterdash = false
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if dash_timer >= 1.0:
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afterdash_timer = .0
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$Aim.visible = false
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dash_target = Vector2.ZERO
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dash_timer = 0
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dashing = true
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if dashing:
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global_position = global_position.move_toward(dash_target, 10)
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if global_position == dash_target:
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dashing = false
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afterdash = true
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if afterdash:
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afterdash_timer += delta
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if afterdash_timer >= 1:
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afterdash = false
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afterdash_timer = .0
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dash_target = Vector2.ZERO
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@ -1,4 +1,4 @@
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[gd_scene load_steps=25 format=2]
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[gd_scene load_steps=26 format=2]
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[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
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[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
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[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
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[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
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@ -22,6 +22,7 @@
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[ext_resource path="res://src/scenes/game/camera.gd" type="Script" id=20]
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[ext_resource path="res://src/scenes/game/camera.gd" type="Script" id=20]
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[ext_resource path="res://src/scenes/game/sprites/shake_border.png" type="Texture" id=21]
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[ext_resource path="res://src/scenes/game/sprites/shake_border.png" type="Texture" id=21]
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[ext_resource path="res://src/scenes/game/sprites/damage.png" type="Texture" id=22]
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[ext_resource path="res://src/scenes/game/sprites/damage.png" type="Texture" id=22]
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[ext_resource path="res://src/scenes/game/sprites/pause.png" type="Texture" id=23]
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[sub_resource type="RectangleShape2D" id=2]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 10, 60 )
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extents = Vector2( 10, 60 )
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@ -234,14 +235,14 @@ margin_right = 40.0
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margin_bottom = 44.0
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margin_bottom = 44.0
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[node name="CastTime" type="Sprite" parent="UIWrapper/UI/Right/CastTime"]
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[node name="CastTime" type="Sprite" parent="UIWrapper/UI/Right/CastTime"]
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position = Vector2( 256, 140 )
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position = Vector2( 231, 140 )
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texture = ExtResource( 7 )
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texture = ExtResource( 7 )
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[node name="CastTimeLabel" type="Label" parent="UIWrapper/UI/Right/CastTime"]
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[node name="CastTimeLabel" type="Label" parent="UIWrapper/UI/Right/CastTime"]
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modulate = Color( 1, 0.870588, 0, 1 )
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modulate = Color( 1, 0.870588, 0, 1 )
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margin_left = 266.0
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margin_left = 241.0
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margin_top = 133.0
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margin_top = 133.0
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margin_right = 306.0
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margin_right = 281.0
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margin_bottom = 147.0
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margin_bottom = 147.0
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theme = ExtResource( 4 )
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theme = ExtResource( 4 )
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text = "0.8"
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text = "0.8"
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@ -252,18 +253,28 @@ margin_right = 40.0
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margin_bottom = 41.0
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margin_bottom = 41.0
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[node name="Damage" type="Sprite" parent="UIWrapper/UI/Right/Damage"]
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[node name="Damage" type="Sprite" parent="UIWrapper/UI/Right/Damage"]
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position = Vector2( 256, 160 )
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position = Vector2( 231, 160 )
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texture = ExtResource( 22 )
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texture = ExtResource( 22 )
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[node name="DamageLabel" type="Label" parent="UIWrapper/UI/Right/Damage"]
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[node name="DamageLabel" type="Label" parent="UIWrapper/UI/Right/Damage"]
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modulate = Color( 1, 0.870588, 0, 1 )
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modulate = Color( 1, 0.870588, 0, 1 )
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margin_left = 266.0
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margin_left = 241.0
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margin_top = 153.0
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margin_top = 153.0
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margin_right = 306.0
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margin_right = 281.0
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margin_bottom = 167.0
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margin_bottom = 167.0
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theme = ExtResource( 4 )
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theme = ExtResource( 4 )
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text = "15"
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text = "15"
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[node name="Pause" type="Button" parent="UIWrapper/UI/Right"]
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margin_left = 272.0
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margin_top = 143.0
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margin_right = 298.0
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margin_bottom = 163.0
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toggle_mode = true
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icon = ExtResource( 23 )
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flat = true
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icon_align = 1
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[node name="Cards" type="Control" parent="UIWrapper/UI"]
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[node name="Cards" type="Control" parent="UIWrapper/UI"]
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visible = false
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visible = false
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margin_right = 320.0
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margin_right = 320.0
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@ -310,3 +321,5 @@ id = 2
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[node name="AudioCardSelect" type="AudioStreamPlayer" parent="UIWrapper/UI/Cards/RightPlaceholder"]
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[node name="AudioCardSelect" type="AudioStreamPlayer" parent="UIWrapper/UI/Cards/RightPlaceholder"]
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stream = ExtResource( 9 )
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stream = ExtResource( 9 )
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[connection signal="pressed" from="UIWrapper/UI/Right/Pause" to="." method="pause_pressed"]
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@ -26,7 +26,7 @@ var spells = [
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func _ready():
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func _ready():
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Global.playing = true
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Global.playing = true
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Global.play_time = .0
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Global.play_time = 300
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Global.health = 5
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Global.health = 5
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Global.add_health(0)
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Global.add_health(0)
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@ -73,9 +73,13 @@ func select_card():
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func _process(delta):
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func _process(delta):
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update_ui()
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update_ui()
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func update_ui():
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func update_ui():
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var player = $View/Player
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var player = $View/Player
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$UIWrapper/UI/Right/CastTime/CastTimeLabel.text = String(player.get_recharge())
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$UIWrapper/UI/Right/CastTime/CastTimeLabel.text = String(player.get_recharge())
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$UIWrapper/UI/Right/Damage/DamageLabel.text = String(player.get_damage())
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$UIWrapper/UI/Right/Damage/DamageLabel.text = String(player.get_damage())
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$UIWrapper/UI/Left/LevelLabel.text = String(difficulty + 1)
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$UIWrapper/UI/Left/LevelLabel.text = String(difficulty + 1)
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$UIWrapper/UI/Right/Pause.pressed = Global.playing
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func pause_pressed():
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Global.playing = !Global.playing
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Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/pause.png-73f4605a5328cf93fa6ccbedbb975603.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/scenes/game/sprites/pause.png"
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dest_files=[ "res://.import/pause.png-73f4605a5328cf93fa6ccbedbb975603.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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Binary file not shown.
After Width: | Height: | Size: 2.0 KiB |
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/resume.png-9833efb9cb068bfb68c4ea72b39d9d12.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/scenes/game/sprites/resume.png"
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dest_files=[ "res://.import/resume.png-9833efb9cb068bfb68c4ea72b39d9d12.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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