Make Separate Hitbox For Trash
parent
3175d16cbd
commit
797a133252
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@ -25,7 +25,7 @@ flip_h = true
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use_parent_material = true
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frames = ExtResource( 1 )
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animation = "idle"
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frame = 3
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frame = 4
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playing = true
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centered = false
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@ -5,7 +5,7 @@
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[ext_resource path="res://res/shaders/colorize.tres" type="Material" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 3.5, 3.5 )
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extents = Vector2( 4, 4 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 7, 11 )
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@ -77,7 +77,7 @@ playing = true
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centered = false
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[node name="WallCollision" type="CollisionShape2D" parent="."]
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position = Vector2( 11.5, 20.5 )
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position = Vector2( 11, 20 )
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shape = SubResource( 1 )
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[node name="EnemyCollision" type="Area2D" parent="."]
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@ -86,6 +86,12 @@ shape = SubResource( 1 )
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position = Vector2( 12, 12 )
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shape = SubResource( 2 )
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[node name="DirtCollision" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="DirtCollision"]
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position = Vector2( 11, 20 )
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shape = SubResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "RESET"
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anims/RESET = SubResource( 4 )
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@ -96,7 +96,7 @@ func _physics_process(delta):
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if recharge_timer <= get_recharge():
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recharge_timer += delta
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var areas = $EnemyCollision.get_overlapping_areas()
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var areas = $DirtCollision.get_overlapping_areas()
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slowed = false
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for area in areas:
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if area.get_parent().is_in_group("trash_drop"):
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