Dead sound & spell icon
parent
e53edf82a3
commit
7cead8f384
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@ -21,6 +21,7 @@ config/icon="res://icon.png"
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Global="*res://src/scripts/global.gd"
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Window="*res://src/scripts/window.gd"
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Music="*res://src/music/Music.tscn"
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AudioDead="*res://src/sounds/AudioDead.tscn"
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[display]
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@ -3,6 +3,7 @@
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[ext_resource path="res://res/fonts/silkscreen/Silkscreen-Regular.ttf" type="DynamicFontData" id=1]
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[sub_resource type="DynamicFont" id=1]
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size = 8
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font_data = ExtResource( 1 )
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[resource]
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@ -32,14 +32,14 @@ extents = Vector2( 140, 10.125 )
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atlas = ExtResource( 6 )
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region = Rect2( 155, 0, 31, 11 )
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 6 )
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region = Rect2( 124, 0, 31, 11 )
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[sub_resource type="AtlasTexture" id=9]
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atlas = ExtResource( 6 )
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region = Rect2( 93, 0, 31, 11 )
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 6 )
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region = Rect2( 124, 0, 31, 11 )
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[sub_resource type="AtlasTexture" id=10]
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atlas = ExtResource( 6 )
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region = Rect2( 62, 0, 31, 11 )
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@ -54,10 +54,10 @@ region = Rect2( 0, 0, 31, 11 )
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[sub_resource type="SpriteFrames" id=4]
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animations = [ {
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"frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
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"loop": true,
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"name": "default",
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"speed": 5.0
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"frames": [ SubResource( 7 ), SubResource( 9 ), SubResource( 8 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
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"loop": false,
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"name": "idle",
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"speed": 0.0
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} ]
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[sub_resource type="Animation" id=5]
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@ -1,9 +1,13 @@
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extends Control
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var cell_preload = preload("res://src/models/spell_cell/SpellCell.tscn")
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var modifiers = []
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func _ready():
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for i in range(5):
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var spell_cell = cell_preload.instance()
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spell_cell.rect_position.x += i * (14 + 2)
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self.add_child(spell_cell)
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func add_modifier(spell_name):
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modifiers.append(spell_name)
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@ -19,6 +19,7 @@ func add_health(amount):
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get_tree().get_root().get_node("Game/UIWrapper/UI/Left/Health/HealthSprite").frame = health
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if health == 0:
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playing = false
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AudioDead.play()
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get_tree().get_root().get_node("Game/View/Enemies").free()
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var animplayer = get_tree().get_root().get_node("Game/UIWrapper/UI/Gameover/AnimationPlayer")
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animplayer.play("gameover")
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@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://res/sounds/player/dead.wav" type="AudioStream" id=1]
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[node name="AudioDead" type="AudioStreamPlayer"]
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stream = ExtResource( 1 )
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@ -0,0 +1,7 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://src/spell_icons/spell_icons_spriteframes.tres" type="SpriteFrames" id=1]
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[node name="SpellIcon" type="AnimatedSprite"]
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frames = ExtResource( 1 )
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animation = "idle"
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Binary file not shown.
After Width: | Height: | Size: 764 B |
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/spell_icons.png-476a1a6f1751c8bab148cb7884c4b7b5.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/spell_icons/spell_icons.png"
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dest_files=[ "res://.import/spell_icons.png-476a1a6f1751c8bab148cb7884c4b7b5.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -0,0 +1,51 @@
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[gd_resource type="SpriteFrames" load_steps=10 format=2]
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[ext_resource path="res://src/spell_icons/spell_icons.png" type="Texture" id=1]
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[sub_resource type="AtlasTexture" id=1]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 12, 12 )
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[sub_resource type="AtlasTexture" id=2]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 12, 0, 12, 12 )
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[sub_resource type="AtlasTexture" id=3]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 24, 0, 12, 12 )
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[sub_resource type="AtlasTexture" id=4]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 36, 0, 12, 12 )
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[sub_resource type="AtlasTexture" id=5]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 48, 0, 12, 12 )
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[sub_resource type="AtlasTexture" id=6]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 60, 0, 12, 12 )
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[sub_resource type="AtlasTexture" id=7]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 72, 0, 12, 12 )
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[sub_resource type="AtlasTexture" id=8]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 84, 0, 12, 12 )
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[resource]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
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"loop": false,
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"name": "idle",
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"speed": 0.0
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} ]
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