Dead sound & spell icon

main
Just Dzhi 2023-10-02 21:00:00 +04:00
parent e53edf82a3
commit 7cead8f384
10 changed files with 114 additions and 8 deletions

View File

@ -21,6 +21,7 @@ config/icon="res://icon.png"
Global="*res://src/scripts/global.gd"
Window="*res://src/scripts/window.gd"
Music="*res://src/music/Music.tscn"
AudioDead="*res://src/sounds/AudioDead.tscn"
[display]

View File

@ -3,6 +3,7 @@
[ext_resource path="res://res/fonts/silkscreen/Silkscreen-Regular.ttf" type="DynamicFontData" id=1]
[sub_resource type="DynamicFont" id=1]
size = 8
font_data = ExtResource( 1 )
[resource]

View File

@ -32,14 +32,14 @@ extents = Vector2( 140, 10.125 )
atlas = ExtResource( 6 )
region = Rect2( 155, 0, 31, 11 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 6 )
region = Rect2( 124, 0, 31, 11 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 6 )
region = Rect2( 93, 0, 31, 11 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 6 )
region = Rect2( 124, 0, 31, 11 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 6 )
region = Rect2( 62, 0, 31, 11 )
@ -54,10 +54,10 @@ region = Rect2( 0, 0, 31, 11 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
"loop": true,
"name": "default",
"speed": 5.0
"frames": [ SubResource( 7 ), SubResource( 9 ), SubResource( 8 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
"loop": false,
"name": "idle",
"speed": 0.0
} ]
[sub_resource type="Animation" id=5]

View File

@ -1,9 +1,13 @@
extends Control
var cell_preload = preload("res://src/models/spell_cell/SpellCell.tscn")
var modifiers = []
func _ready():
for i in range(5):
var spell_cell = cell_preload.instance()
spell_cell.rect_position.x += i * (14 + 2)
self.add_child(spell_cell)
func add_modifier(spell_name):
modifiers.append(spell_name)

View File

@ -19,6 +19,7 @@ func add_health(amount):
get_tree().get_root().get_node("Game/UIWrapper/UI/Left/Health/HealthSprite").frame = health
if health == 0:
playing = false
AudioDead.play()
get_tree().get_root().get_node("Game/View/Enemies").free()
var animplayer = get_tree().get_root().get_node("Game/UIWrapper/UI/Gameover/AnimationPlayer")
animplayer.play("gameover")

View File

@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://res/sounds/player/dead.wav" type="AudioStream" id=1]
[node name="AudioDead" type="AudioStreamPlayer"]
stream = ExtResource( 1 )

View File

@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://src/spell_icons/spell_icons_spriteframes.tres" type="SpriteFrames" id=1]
[node name="SpellIcon" type="AnimatedSprite"]
frames = ExtResource( 1 )
animation = "idle"

Binary file not shown.

After

Width:  |  Height:  |  Size: 764 B

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/spell_icons.png-476a1a6f1751c8bab148cb7884c4b7b5.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/spell_icons/spell_icons.png"
dest_files=[ "res://.import/spell_icons.png-476a1a6f1751c8bab148cb7884c4b7b5.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

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@ -0,0 +1,51 @@
[gd_resource type="SpriteFrames" load_steps=10 format=2]
[ext_resource path="res://src/spell_icons/spell_icons.png" type="Texture" id=1]
[sub_resource type="AtlasTexture" id=1]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 12, 12 )
[sub_resource type="AtlasTexture" id=2]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 12, 0, 12, 12 )
[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 24, 0, 12, 12 )
[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 36, 0, 12, 12 )
[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 48, 0, 12, 12 )
[sub_resource type="AtlasTexture" id=6]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 60, 0, 12, 12 )
[sub_resource type="AtlasTexture" id=7]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 72, 0, 12, 12 )
[sub_resource type="AtlasTexture" id=8]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 84, 0, 12, 12 )
[resource]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
"loop": false,
"name": "idle",
"speed": 0.0
} ]