Fix Ghost's Aim Trail
parent
340e50d770
commit
99202166eb
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@ -5,17 +5,27 @@
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[ext_resource path="res://src/models/enemies/ghost/sprites/aiming/aiming_spriteframes.tres" type="SpriteFrames" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 5.5, 5.5 )
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extents = Vector2( 7, 9 )
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[node name="Ghost" type="KinematicBody2D" groups=["enemy", "ghost"]]
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z_index = 2
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script = ExtResource( 2 )
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[node name="Aim" type="AnimatedSprite" parent="."]
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position = Vector2( 9, 14 )
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frames = ExtResource( 3 )
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animation = "idle"
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frame = 7
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playing = true
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centered = false
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offset = Vector2( -6, -6 )
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flip_h = true
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[node name="Sprite" type="AnimatedSprite" parent="."]
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use_parent_material = true
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frames = ExtResource( 1 )
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animation = "idle"
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frame = 1
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frame = 2
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playing = true
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centered = false
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@ -24,12 +34,3 @@ centered = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 8.5, 13.5 )
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shape = SubResource( 1 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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position = Vector2( 9, 13 )
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frames = ExtResource( 3 )
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animation = "idle"
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frame = 8
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playing = true
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centered = false
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flip_h = true
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@ -11,14 +11,21 @@ func _ready():
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func _physics_process(delta):
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var dist = global_position.distance_to(player.global_position)
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if dist > 25 and dash_target == Vector2.ZERO:
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$Aim.visible = false
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global_position = global_position.move_toward(player.global_position, dist * delta * speed_multiplier)
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else:
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if dash_target == Vector2.ZERO:
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var angle = global_position.angle_to_point(player.global_position) + PI
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$Aim.rotation_degrees = 0
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$Aim.rotate(angle)
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$Aim.visible = true
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$Aim.frame = 0
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$Aim.play("idle")
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dash_target = global_position + Vector2(60, 0).rotated(angle)
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if dash_target != Vector2.ZERO:
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dash_timer += delta
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if dash_timer >= 1.0:
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$Aim.visible = false
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dash_timer = 0
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dashing = true
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@ -36,8 +36,8 @@ region = Rect2( 0, 77, 60, 11 )
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[resource]
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animations = [ {
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"frames": [ null, SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
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"loop": false,
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"name": "idle",
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"speed": 18.0
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"speed": 16.0
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} ]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=22 format=2]
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[gd_scene load_steps=21 format=2]
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[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
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[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
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@ -16,7 +16,6 @@
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[ext_resource path="res://src/models/enemies/bat/Bat.tscn" type="PackedScene" id=14]
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[ext_resource path="res://src/models/enemies/ghost/Ghost.tscn" type="PackedScene" id=15]
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[ext_resource path="res://src/scenes/game/spell_recharge_bar.gd" type="Script" id=16]
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[ext_resource path="res://src/models/enemies/rat/Rat.tscn" type="PackedScene" id=17]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 10, 60 )
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@ -89,9 +88,6 @@ position = Vector2( 142, 54 )
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[node name="Ghost" parent="View/Enemies" instance=ExtResource( 15 )]
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position = Vector2( 509, 100 )
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[node name="Rat" parent="View/Enemies" instance=ExtResource( 17 )]
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position = Vector2( 93, 72 )
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[node name="UIWrapper" type="CanvasLayer" parent="."]
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layer = 3
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