Merge branch 'main' of http://meowo.cc:3000/meowo/LD54
commit
a7c0c45486
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@ -13,7 +13,8 @@ script = ExtResource( 2 )
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[node name="Sprite" type="AnimatedSprite" parent="."]
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position = Vector2( 3, 0 )
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frames = ExtResource( 1 )
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animation = "rolling"
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animation = "spawn"
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frame = 6
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playing = true
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[node name="EnemyCollider" type="Area2D" parent="."]
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@ -21,3 +22,11 @@ playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyCollider"]
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position = Vector2( 3.5, 5 )
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shape = SubResource( 1 )
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[node name="Spawn_Animation_Start" type="Timer" parent="."]
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wait_time = 0.5
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one_shot = true
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autostart = true
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[connection signal="animation_finished" from="Sprite" to="." method="_on_sprite_animation_finished"]
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[connection signal="timeout" from="Spawn_Animation_Start" to="." method="_on_Spawn_Animation_Start_timeout"]
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Binary file not shown.
After Width: | Height: | Size: 919 B |
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/spawn.png-cd75f3f5bf1649bb857c394b2ea0cfad.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/models/enemies/trash_can/sprites/spawn.png"
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dest_files=[ "res://.import/spawn.png-cd75f3f5bf1649bb857c394b2ea0cfad.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -1,6 +1,7 @@
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[gd_resource type="SpriteFrames" load_steps=6 format=2]
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[gd_resource type="SpriteFrames" load_steps=14 format=2]
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[ext_resource path="res://src/models/enemies/trash_can/sprites/rolling.png" type="Texture" id=1]
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[ext_resource path="res://src/models/enemies/trash_can/sprites/spawn.png" type="Texture" id=2]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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@ -18,10 +19,43 @@ region = Rect2( 44, 0, 22, 24 )
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atlas = ExtResource( 1 )
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region = Rect2( 66, 0, 22, 24 )
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[sub_resource type="AtlasTexture" id=5]
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atlas = ExtResource( 2 )
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region = Rect2( 0, 0, 22, 24 )
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[sub_resource type="AtlasTexture" id=6]
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atlas = ExtResource( 2 )
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region = Rect2( 22, 0, 22, 24 )
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[sub_resource type="AtlasTexture" id=7]
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atlas = ExtResource( 2 )
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region = Rect2( 44, 0, 22, 24 )
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 2 )
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region = Rect2( 66, 0, 22, 24 )
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[sub_resource type="AtlasTexture" id=9]
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atlas = ExtResource( 2 )
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region = Rect2( 88, 0, 22, 24 )
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[sub_resource type="AtlasTexture" id=10]
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atlas = ExtResource( 2 )
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region = Rect2( 110, 0, 22, 24 )
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[sub_resource type="AtlasTexture" id=11]
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atlas = ExtResource( 2 )
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region = Rect2( 132, 0, 22, 24 )
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[resource]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ],
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"loop": true,
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"name": "rolling",
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"speed": 16.0
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}, {
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"frames": [ SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ) ],
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"loop": false,
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"name": "spawn",
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"speed": 12.0
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} ]
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@ -24,7 +24,7 @@ func _ready():
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movement_start = "top"
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randomize()
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global_position.x = randi()%248 + 40 # 320 - 12 - 40
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global_position.y = -20
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global_position.y = 4
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path_sprite.texture = load("res://src/models/enemies/trash_can/sprites/path/vertical.png")
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path_sprite.global_position.y = 21
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@ -35,7 +35,7 @@ func _ready():
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movement_start = ["left", "right"][randi()%2]
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randomize()
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global_position.y = randi()%60 + 20
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global_position.x = 360 if movement_start == "right" else -20
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global_position.x = 310 if movement_start == "right" else 10
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path_sprite.texture = load("res://src/models/enemies/trash_can/sprites/path/horizontal.png")
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path_sprite.global_position.y = self.global_position.y
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@ -54,8 +54,8 @@ func drop_trash():
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get_parent().call_deferred("add_child", trash_drop)
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func _physics_process(delta):
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if start_timer < 2:
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path_sprite.modulate.a = (2 - start_timer) / 2
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if start_timer < 1:
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path_sprite.modulate.a = (1 - start_timer) / 2
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start_timer += delta
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return
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drop_timer += delta
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@ -89,3 +89,10 @@ func _physics_process(delta):
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drop_trash()
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velocity = move_and_slide(velocity)
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func _on_sprite_animation_finished():
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if $Sprite.animation == "spawn":
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$Sprite.play("rolling")
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func _on_Spawn_Animation_Start_timeout():
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$Sprite.play("spawn")
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