Test Disabling Outline
parent
100d2affca
commit
ac56eb0b47
|
@ -1,7 +1,8 @@
|
|||
[gd_resource type="Shader" format=2]
|
||||
|
||||
[resource]
|
||||
code = "shader_type canvas_item;
|
||||
code = "
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform vec4 color : hint_color = vec4(1.0);
|
||||
uniform float width : hint_range(0, 10) = 1.0;
|
||||
|
|
|
@ -2,7 +2,8 @@ extends KinematicBody2D
|
|||
|
||||
onready var fireball_preload = preload("res://src/models/fireball/Fireball.tscn")
|
||||
onready var bullet_preload = preload("res://src/models/bullet/Bullet.tscn")
|
||||
var outline_material = load("res://res/shaders/outline_material.tres")
|
||||
#var outline_material = load("res://res/shaders/outline_material.tres")
|
||||
var outline_material = load("res://res/shaders/empty_material.tres")
|
||||
var speed_multiplier: float = 1.0
|
||||
var invincibility_timer = .0
|
||||
var velocity = Vector2.ZERO
|
||||
|
|
|
@ -19,7 +19,7 @@ func add_health(amount):
|
|||
get_tree().get_root().get_node("Game/UIWrapper/UI/Left/Health/HealthSprite").frame = health
|
||||
if health == 0:
|
||||
playing = false
|
||||
var animplayer = get_tree().get_root().get_node("Game/UIWrapper/Gameover/AnimationPlayer")
|
||||
var animplayer = get_tree().get_root().get_node("Game/UIWrapper/UI/Gameover/AnimationPlayer")
|
||||
animplayer.play("gameover")
|
||||
yield(animplayer, "animation_finished")
|
||||
return_to_menu()
|
||||
|
|
Loading…
Reference in New Issue