TODO ghost aiming
parent
10e53ffc09
commit
b1300c2483
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@ -1,10 +1,11 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://src/models/enemies/ghost/sprites/ghost_spriteframes.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://src/models/enemies/ghost/sprites/ghost_spriteframes.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://src/models/enemies/ghost/ghost.gd" type="Script" id=2]
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[ext_resource path="res://src/models/enemies/ghost/ghost.gd" type="Script" id=2]
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[ext_resource path="res://src/models/enemies/ghost/sprites/aiming/aiming_spriteframes.tres" type="SpriteFrames" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 7, 9 )
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extents = Vector2( 5.5, 5.5 )
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[node name="Ghost" type="KinematicBody2D" groups=["enemy"]]
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[node name="Ghost" type="KinematicBody2D" groups=["enemy"]]
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z_index = 2
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z_index = 2
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@ -14,6 +15,7 @@ script = ExtResource( 2 )
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use_parent_material = true
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use_parent_material = true
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frames = ExtResource( 1 )
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frames = ExtResource( 1 )
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animation = "idle"
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animation = "idle"
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frame = 4
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playing = true
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playing = true
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centered = false
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centered = false
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@ -22,3 +24,12 @@ centered = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 8.5, 13.5 )
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position = Vector2( 8.5, 13.5 )
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shape = SubResource( 1 )
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shape = SubResource( 1 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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position = Vector2( 9, 13 )
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frames = ExtResource( 3 )
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animation = "idle"
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frame = 8
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playing = true
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centered = false
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flip_h = true
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Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/aiming.png-e066cb03cebd1bc5600bde2b98774403.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/models/enemies/ghost/sprites/aiming/aiming.png"
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dest_files=[ "res://.import/aiming.png-e066cb03cebd1bc5600bde2b98774403.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -0,0 +1,43 @@
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[gd_resource type="SpriteFrames" load_steps=10 format=2]
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[ext_resource path="res://src/models/enemies/ghost/sprites/aiming/aiming.png" type="Texture" id=1]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 60, 11 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 11, 60, 11 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 22, 60, 11 )
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 33, 60, 11 )
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[sub_resource type="AtlasTexture" id=5]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 44, 60, 11 )
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[sub_resource type="AtlasTexture" id=6]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 55, 60, 11 )
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[sub_resource type="AtlasTexture" id=7]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 66, 60, 11 )
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 77, 60, 11 )
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[resource]
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animations = [ {
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"frames": [ null, SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
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"loop": false,
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"name": "idle",
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"speed": 18.0
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} ]
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