Rat
parent
4fabc43041
commit
b2bed34467
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@ -15,5 +15,5 @@ void fragment(){
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[resource]
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shader = SubResource( 3 )
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shader_param/active = false
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shader_param/color = Color( 1, 1, 1, 1 )
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shader_param/active = true
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shader_param/color = Color( 1, 1, 1, 0 )
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@ -1,2 +1,11 @@
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extends KinematicBody2D
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extends EnemyClass
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onready var player = $"../../Player"
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var velocity = Vector2.ZERO
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var speed = 48
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func _process(delta):
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$Sprite.flip_h = true if player.global_position.x > self.global_position.x else false
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func _physics_process(delta):
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global_position = global_position.move_toward(player.global_position + Vector2(8, 8), speed * delta * speed_multiplier)
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@ -6,7 +6,7 @@
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 8, 3 )
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[node name="Rat" type="KinematicBody2D" groups=["enemy"]]
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[node name="Rat" type="KinematicBody2D" groups=["enemy", "rat"]]
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script = ExtResource( 2 )
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[node name="Sprite" type="AnimatedSprite" parent="."]
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@ -48,7 +48,7 @@ tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.9 ),
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"times": PoolRealArray( 0, 2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ true, false ]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=21 format=2]
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[gd_scene load_steps=22 format=2]
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[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
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[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
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@ -16,6 +16,7 @@
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[ext_resource path="res://src/models/enemies/bat/Bat.tscn" type="PackedScene" id=14]
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[ext_resource path="res://src/models/enemies/ghost/Ghost.tscn" type="PackedScene" id=15]
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[ext_resource path="res://src/scenes/game/spell_recharge_bar.gd" type="Script" id=16]
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[ext_resource path="res://src/models/enemies/rat/Rat.tscn" type="PackedScene" id=17]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 10, 60 )
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@ -88,6 +89,9 @@ position = Vector2( 142, 54 )
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[node name="Ghost" parent="View/Enemies" instance=ExtResource( 15 )]
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position = Vector2( 509, 100 )
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[node name="Rat" parent="View/Enemies" instance=ExtResource( 17 )]
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position = Vector2( 93, 72 )
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[node name="UIWrapper" type="CanvasLayer" parent="."]
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layer = 3
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