Add All Sounds, Remove Pause Button, Fix DMG Labels
parent
73cdf2aa18
commit
c20248f972
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@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/click.ogg-e732bdf51bab86686b8315af4588904e.oggstr"
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[deps]
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source_file="res://res/sounds/card_select/click.ogg"
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dest_files=[ "res://.import/click.ogg-e732bdf51bab86686b8315af4588904e.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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@ -0,0 +1,23 @@
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/stunned.wav-e890fd6bba7c129a0f11a2fe38b930e6.sample"
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[deps]
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source_file="res://res/sounds/player/stunned.wav"
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dest_files=[ "res://.import/stunned.wav-e890fd6bba7c129a0f11a2fe38b930e6.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@ -53,10 +53,8 @@ func area_entered(area):
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var dmg_label = dmg_label_preload.instance()
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dmg_label.dmg = damage * damage_multiplier
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if poison_damage != 0:
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dmg_label.modulate = Color("1E6945")
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if target_center != null:
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dmg_label.global_position = target_center + Vector2(-16, -16)
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dmg_label.global_position = target_center
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get_parent().add_child(dmg_label)
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if not explode and explosive_damage != 0:
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explode = true
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@ -1,6 +1,7 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://src/models/card/sprites/cards_spriteframes.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://res/sounds/card_select/card_select.ogg" type="AudioStream" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 47, 51.5 )
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@ -16,3 +17,7 @@ centered = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 47, 51.5 )
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shape = SubResource( 1 )
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[node name="AudioHover" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 2 )
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volume_db = -15.0
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@ -28,7 +28,7 @@ flip_h = true
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use_parent_material = true
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frames = ExtResource( 1 )
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animation = "idle"
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frame = 1
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frame = 4
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playing = true
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centered = false
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@ -9,7 +9,7 @@ var dashing = false
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func _ready():
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self.global_position.x = ([-1, 1][randi()%2] * 320) + randi()%120 + 50
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self.global_position.y = ([-1, 1][randi()%2] * 180) + randi()%40 + 20
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hp = 8
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hp = 11
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func _physics_process(delta):
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if Global.playing:
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@ -26,9 +26,11 @@ func _physics_process(delta):
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$Aim.frame = 0
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$Aim.play("idle")
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dash_target = global_position + Vector2(60, 0).rotated(angle)
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$AudioDashCharge.play()
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if dash_target != Vector2.ZERO:
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dash_timer += delta
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if dash_timer >= 1.0:
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$AudioDash.play()
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$Aim.visible = false
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dash_timer = 0
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dashing = true
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@ -1,7 +1,9 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://src/models/enemies/trash_can/sprites/trash_can_spriteframes.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://src/models/enemies/trash_can/trash_can.gd" type="Script" id=2]
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[ext_resource path="res://res/sounds/trash/rolling_loop_2_sec.wav" type="AudioStream" id=3]
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[ext_resource path="res://res/sounds/trash/charge.wav" type="AudioStream" id=4]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 5.5, 7 )
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@ -28,5 +30,13 @@ wait_time = 0.5
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one_shot = true
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autostart = true
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[node name="ChargeSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 4 )
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volume_db = -15.0
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[node name="RollLoop" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 3 )
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volume_db = -20.0
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[connection signal="animation_finished" from="Sprite" to="." method="_on_sprite_animation_finished"]
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[connection signal="timeout" from="Spawn_Animation_Start" to="." method="_on_Spawn_Animation_Start_timeout"]
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@ -56,6 +56,7 @@ func _ready():
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path_sprite.connect("animation_finished", self, "delete_path_sprite")
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path_sprite.frame = 0
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path_sprite.play("default")
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$ChargeSound.play()
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func drop_trash():
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var trash_drop = drop_preload.instance()
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@ -92,6 +93,8 @@ func _physics_process(delta):
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drop_trash()
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if start_timer >= 1.25:
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if not $RollLoop.playing:
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$RollLoop.play()
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velocity = move_and_slide(velocity)
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func _on_sprite_animation_finished():
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@ -28,7 +28,7 @@ func area_entered(area):
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dmg_label.dmg = damage
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dmg_label.modulate = Color("F26038")
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if target_center != null:
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dmg_label.global_position = target_center + Vector2(-16, -16)
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dmg_label.global_position = target_center
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get_parent().add_child(dmg_label)
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parent.deal_damage(damage)
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call_deferred("free")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=2]
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://src/models/player/sprites/player_spriteframes.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://src/models/player/player.gd" type="Script" id=2]
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@ -6,6 +6,9 @@
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[ext_resource path="res://src/models/shadow/shadow.png" type="Texture" id=4]
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[ext_resource path="res://src/models/player/stars/stars_spriteframes.tres" type="SpriteFrames" id=5]
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[ext_resource path="res://res/sounds/player/damaged.wav" type="AudioStream" id=6]
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[ext_resource path="res://res/sounds/player/spell/release.wav" type="AudioStream" id=7]
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[ext_resource path="res://res/sounds/player/spell/cast 2sec.wav" type="AudioStream" id=8]
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[ext_resource path="res://res/sounds/player/stunned.wav" type="AudioStream" id=9]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 3.5, 3.5 )
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@ -129,5 +132,18 @@ playing = true
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[node name="AudioGetDamage" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 6 )
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volume_db = -15.0
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[node name="AudioCast" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 8 )
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volume_db = -18.0
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[node name="AudioRelease" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 7 )
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volume_db = -18.0
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[node name="AudioStunned" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 9 )
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volume_db = -15.0
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[connection signal="area_entered" from="EnemyCollision" to="." method="area_entered"]
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@ -72,6 +72,7 @@ func area_entered(area):
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get_tree().get_root().get_node("Game/View/Camera2D").current = true
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if is_instance_valid(parent) and parent.is_in_group("sonic_wave") and not stunned and not invincible:
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stunned = true
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$AudioStunned.play()
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$Stars.visible = true
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stunned_timer = .0
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recharge_timer = .0
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@ -205,6 +206,10 @@ func _physics_process(delta):
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if not stunned:
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if recharge_timer <= get_recharge():
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recharge_timer += delta
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if not $AudioCast.playing:
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$AudioCast.play()
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else:
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$AudioCast.playing = false
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velocity = move_and_slide(velocity * speed_multiplier)
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else:
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$Sprite.playing = false
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@ -214,6 +219,7 @@ func _physics_process(delta):
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if Global.playing and target != null and is_instance_valid(target) and not target.dead:
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target.material = outline_material
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if recharge_timer >= get_recharge():
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$AudioRelease.play()
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_shoot()
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recharge_timer = .0
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@ -1,4 +1,4 @@
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[gd_scene load_steps=26 format=2]
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[gd_scene load_steps=24 format=2]
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[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
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[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
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@ -8,13 +8,12 @@
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[ext_resource path="res://src/scenes/game/sprites/health/health_spriteframes.tres" type="SpriteFrames" id=6]
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[ext_resource path="res://src/scenes/game/sprites/cast_time.png" type="Texture" id=7]
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[ext_resource path="res://src/scenes/game/card_placeholder.gd" type="Script" id=8]
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[ext_resource path="res://res/sounds/card_select/card_select.ogg" type="AudioStream" id=9]
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[ext_resource path="res://res/sounds/card_select/click.ogg" type="AudioStream" id=9]
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[ext_resource path="res://src/scenes/game/sprites/player_icon.png" type="Texture" id=10]
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[ext_resource path="res://src/scenes/game/game.gd" type="Script" id=11]
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[ext_resource path="res://src/scenes/game/sprites/ui_background.png" type="Texture" id=12]
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[ext_resource path="res://src/scenes/game/sprites/hatch1.png" type="Texture" id=13]
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[ext_resource path="res://src/scenes/game/sprites/hatch2.png" type="Texture" id=14]
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[ext_resource path="res://src/models/enemies/rat/Rat.tscn" type="PackedScene" id=15]
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[ext_resource path="res://src/scenes/game/spell_recharge_bar.gd" type="Script" id=16]
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[ext_resource path="res://src/scenes/game/sprites/stun/stun_spriteframes.tres" type="SpriteFrames" id=17]
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[ext_resource path="res://src/models/card/Card.tscn" type="PackedScene" id=18]
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@ -22,7 +21,6 @@
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[ext_resource path="res://src/scenes/game/camera.gd" type="Script" id=20]
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[ext_resource path="res://src/scenes/game/sprites/shake_border.png" type="Texture" id=21]
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[ext_resource path="res://src/scenes/game/sprites/damage.png" type="Texture" id=22]
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[ext_resource path="res://src/scenes/game/sprites/pause.png" type="Texture" id=23]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 10, 60 )
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@ -83,17 +81,11 @@ position = Vector2( 33, 50 )
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texture = ExtResource( 14 )
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[node name="Player" parent="View" instance=ExtResource( 5 )]
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position = Vector2( 46, 42 )
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position = Vector2( 128, 54 )
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z_index = 1
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[node name="Enemies" type="Node2D" parent="View"]
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[node name="Rat" parent="View/Enemies" instance=ExtResource( 15 )]
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position = Vector2( 237, 32 )
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[node name="Rat3" parent="View/Enemies" instance=ExtResource( 15 )]
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position = Vector2( 183, 36 )
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[node name="CPUParticles2D" type="CPUParticles2D" parent="View"]
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position = Vector2( 160, 90 )
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amount = 9
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@ -265,16 +257,6 @@ margin_bottom = 167.0
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theme = ExtResource( 4 )
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text = "15"
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[node name="Pause" type="Button" parent="UIWrapper/UI/Right"]
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margin_left = 272.0
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margin_top = 143.0
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margin_right = 298.0
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margin_bottom = 163.0
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toggle_mode = true
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icon = ExtResource( 23 )
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flat = true
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icon_align = 1
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[node name="Cards" type="Control" parent="UIWrapper/UI"]
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visible = false
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margin_right = 320.0
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@ -291,9 +273,6 @@ script = ExtResource( 8 )
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[node name="Card" parent="UIWrapper/UI/Cards/LeftPlaceholder" instance=ExtResource( 18 )]
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[node name="AudioCardSelect" type="AudioStreamPlayer" parent="UIWrapper/UI/Cards/LeftPlaceholder"]
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stream = ExtResource( 9 )
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[node name="CenterPlaceholder" type="Control" parent="UIWrapper/UI/Cards" groups=["card_placeholder"]]
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margin_left = 113.0
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margin_top = 8.0
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@ -305,9 +284,6 @@ id = 1
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[node name="Card" parent="UIWrapper/UI/Cards/CenterPlaceholder" instance=ExtResource( 18 )]
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[node name="AudioCardSelect" type="AudioStreamPlayer" parent="UIWrapper/UI/Cards/CenterPlaceholder"]
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stream = ExtResource( 9 )
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[node name="RightPlaceholder" type="Control" parent="UIWrapper/UI/Cards" groups=["card_placeholder"]]
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margin_left = 218.0
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margin_top = 8.0
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@ -319,7 +295,6 @@ id = 2
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[node name="Card" parent="UIWrapper/UI/Cards/RightPlaceholder" instance=ExtResource( 18 )]
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[node name="AudioCardSelect" type="AudioStreamPlayer" parent="UIWrapper/UI/Cards/RightPlaceholder"]
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[node name="AudioClick" type="AudioStreamPlayer" parent="UIWrapper/UI/Cards"]
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stream = ExtResource( 9 )
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[connection signal="pressed" from="UIWrapper/UI/Right/Pause" to="." method="pause_pressed"]
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volume_db = -15.0
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@ -16,5 +16,5 @@ func _ready():
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func select_hover(node):
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game.selected_card = id
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game.selected_modifier = $Card.frame
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$AudioCardSelect.play()
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$Card/AudioHover.play()
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@ -26,7 +26,7 @@ var spells = [
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func _ready():
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Global.playing = true
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Global.play_time = 300
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Global.play_time = .0
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Global.health = 5
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Global.add_health(0)
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if child.is_in_group("card_placeholder"):
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child.get_node("Card").frame = cards.pop_at(randi()%cards.size())
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$UIWrapper/UI/Cards.visible = true
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#$UIWrapper/UI/Right/Pause.visible = false
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$UIWrapper/UI/LevelProgressBar/ColorRect.rect_size.x = (Global.play_time - difficulty * 60) / 60.0 * 300
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@ -67,9 +68,12 @@ func _physics_process(delta):
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func select_card():
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if selected_card != null:
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selected_card = null
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$UIWrapper/UI/Center/SpellHolder.add_modifier(spells[selected_modifier], selected_modifier)
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Global.playing = true
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$UIWrapper/UI/Cards/AudioClick.play()
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$UIWrapper/UI/Cards.visible = false
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#$UIWrapper/UI/Right/Pause.visible = true
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func _process(delta):
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update_ui()
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@ -79,7 +83,7 @@ func update_ui():
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$UIWrapper/UI/Right/CastTime/CastTimeLabel.text = String(player.get_recharge())
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$UIWrapper/UI/Right/Damage/DamageLabel.text = String(player.get_damage())
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$UIWrapper/UI/Left/LevelLabel.text = String(difficulty + 1)
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$UIWrapper/UI/Right/Pause.pressed = Global.playing
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#$UIWrapper/UI/Right/Pause.pressed = Global.playing
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func pause_pressed():
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Global.playing = !Global.playing
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@ -1,6 +1,7 @@
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extends KinematicBody2D
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onready var player = $"../../Player"
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var dmg_label_preload = preload("res://src/models/dmg_label/DMGLabel.tscn")
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var empty_material = load("res://res/shaders/empty_material.tres")
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var hp
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var dead = false
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@ -15,7 +16,6 @@ var poisoned_time = 3
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var poisoned_damage_timer = .0
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var death_position
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func deal_damage(amount):
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hp -= amount
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$AudioDamage.play()
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@ -47,7 +47,7 @@ func _physics_process(delta):
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if dead_timer >= 0.5:
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self.call_deferred("free")
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if poison_damage != 0:
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if poison_damage != 0 and not dead:
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poisoned_timer += delta
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poisoned_damage_timer += delta
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if poisoned_timer >= poisoned_time:
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@ -55,6 +55,11 @@ func _physics_process(delta):
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poisoned_damage_timer = .0
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poison_damage = 0
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if poisoned_damage_timer >= 1:
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var dmg_label = dmg_label_preload.instance()
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dmg_label.dmg = poison_damage
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dmg_label.modulate = Color("1E6945")
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dmg_label.global_position = self.global_position
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get_parent().add_child(dmg_label)
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deal_damage(poison_damage)
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poisoned_damage_timer = 0
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