Fix Death
parent
59b53c3200
commit
c513c48f8b
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@ -3,7 +3,6 @@
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[ext_resource path="res://res/fonts/silkscreen/Silkscreen-Regular.ttf" type="DynamicFontData" id=1]
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[sub_resource type="DynamicFont" id=1]
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size = 8
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font_data = ExtResource( 1 )
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[resource]
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@ -16,7 +16,7 @@ use_parent_material = true
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position = Vector2( -3, 0 )
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frames = ExtResource( 1 )
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animation = "idle"
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frame = 3
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frame = 1
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playing = true
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centered = false
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@ -0,0 +1,55 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://src/scenes/game/sprites/gameover.png" type="Texture" id=1]
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[ext_resource path="res://src/scenes/death/death.gd" type="Script" id=2]
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[sub_resource type="Animation" id=1]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ) ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "gameover"
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length = 3.0
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1.5, 3 ),
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"transitions": PoolRealArray( 29.8571, 2, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 0, 0, 0, 1 ) ]
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}
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[node name="Death" type="Node2D"]
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script = ExtResource( 2 )
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[node name="Gameover" type="Control" parent="."]
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margin_right = 320.0
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margin_bottom = 180.0
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mouse_filter = 2
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[node name="Sprite" type="Sprite" parent="Gameover"]
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modulate = Color( 1, 1, 1, 0 )
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texture = ExtResource( 1 )
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centered = false
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Gameover"]
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autoplay = "gameover"
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anims/RESET = SubResource( 1 )
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anims/gameover = SubResource( 2 )
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[connection signal="animation_finished" from="Gameover/AnimationPlayer" to="." method="animation_finished"]
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@ -0,0 +1,7 @@
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extends Node2D
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func _ready():
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AudioDead.play()
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func animation_finished(anim_name):
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Global.return_to_menu()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=27 format=2]
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[gd_scene load_steps=24 format=2]
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[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
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[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
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@ -14,7 +14,6 @@
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[ext_resource path="res://src/scenes/game/sprites/ui_background.png" type="Texture" id=12]
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[ext_resource path="res://src/scenes/game/sprites/hatch1.png" type="Texture" id=13]
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[ext_resource path="res://src/scenes/game/sprites/hatch2.png" type="Texture" id=14]
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[ext_resource path="res://src/scenes/game/sprites/gameover.png" type="Texture" id=15]
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[ext_resource path="res://src/scenes/game/spell_recharge_bar.gd" type="Script" id=16]
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[ext_resource path="res://src/scenes/game/sprites/stun/stun_spriteframes.tres" type="SpriteFrames" id=17]
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[ext_resource path="res://src/models/card/Card.tscn" type="PackedScene" id=18]
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@ -29,37 +28,6 @@ extents = Vector2( 10, 60 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 140, 10.125 )
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[sub_resource type="Animation" id=5]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ) ]
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}
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[sub_resource type="Animation" id=6]
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resource_name = "gameover"
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length = 3.0
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 1.5, 3 ),
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"transitions": PoolRealArray( 3.24901, 29.8571, 2, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 0, 0, 0, 1 ) ]
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}
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[node name="Game" type="Node"]
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script = ExtResource( 11 )
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@ -327,17 +295,3 @@ id = 2
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[node name="AudioCardSelect" type="AudioStreamPlayer" parent="UIWrapper/UI/Cards/RightPlaceholder"]
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stream = ExtResource( 9 )
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[node name="Gameover" type="Control" parent="UIWrapper/UI"]
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margin_right = 320.0
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margin_bottom = 180.0
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mouse_filter = 2
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[node name="Sprite" type="Sprite" parent="UIWrapper/UI/Gameover"]
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modulate = Color( 1, 1, 1, 0 )
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texture = ExtResource( 15 )
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centered = false
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[node name="AnimationPlayer" type="AnimationPlayer" parent="UIWrapper/UI/Gameover"]
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anims/RESET = SubResource( 5 )
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anims/gameover = SubResource( 6 )
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@ -56,6 +56,7 @@ func _physics_process(delta):
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poison_damage = 0
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if poisoned_damage_timer >= 1:
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deal_damage(poison_damage)
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poisoned_damage_timer = 0
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if freeze_modifier != 1:
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frozen_timer += delta
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@ -1,5 +1,6 @@
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extends Node
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var DEATH_SCENE = preload("res://src/scenes/death/Death.tscn")
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var GAME_SCENE = preload("res://src/scenes/game/Game.tscn")
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var MENU_SCENE = preload("res://src/scenes/menu/Menu.tscn")
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@ -10,6 +11,9 @@ var health = 5
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func game_start():
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get_tree().change_scene_to(GAME_SCENE)
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func death_scene():
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get_tree().change_scene_to(DEATH_SCENE)
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func return_to_menu():
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playing = false
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get_tree().change_scene_to(MENU_SCENE)
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@ -19,9 +23,5 @@ func add_health(amount):
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get_tree().get_root().get_node("Game/UIWrapper/UI/Left/Health/HealthSprite").frame = health
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if health == 0:
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playing = false
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AudioDead.play()
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get_tree().get_root().get_node("Game/View/Enemies").free()
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var animplayer = get_tree().get_root().get_node("Game/UIWrapper/UI/Gameover/AnimationPlayer")
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animplayer.play("gameover")
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yield(animplayer, "animation_finished")
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return_to_menu()
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death_scene()
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