Player idle animand flip
parent
a1668dc8f2
commit
d010f9a17f
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@ -72,8 +72,7 @@ script = ExtResource( 2 )
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[node name="Sprite" type="AnimatedSprite" parent="."]
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material = ExtResource( 3 )
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frames = ExtResource( 1 )
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animation = "run"
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frame = 2
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animation = "idle"
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playing = true
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centered = false
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@ -37,11 +37,6 @@ func draw_dashed_line(from, to, color, width, dash_length = 3, cap_end = false,
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if cap_end:
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draw_line(segment_start, to, color, width, antialiased)
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func _process(_delta):
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if Input.is_action_just_pressed("shoot"):
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_shoot()
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update()
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func get_input():
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var input_direction = Input.get_vector("left", "right", "up", "down")
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velocity = input_direction * speed
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@ -76,6 +71,15 @@ func _draw():
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var dist2enemy = position.distance_to(target.global_position)
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draw_dashed_line(Vector2(12, 8), target.global_position - self.global_position + Vector2(8, 7), Color("ffde00"), 1)
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func _process(_delta):
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$Sprite.play("idle") if velocity == Vector2.ZERO else $Sprite.play("run")
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if abs(velocity.x) > 10:
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$Sprite.flip_h = true if velocity.x < 0 else false
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if Input.is_action_just_pressed("shoot"):
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_shoot()
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update()
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func _physics_process(delta):
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get_input()
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@ -1,7 +1,11 @@
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[gd_resource type="SpriteFrames" load_steps=8 format=2]
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[gd_resource type="SpriteFrames" load_steps=9 format=2]
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[ext_resource path="res://src/models/player/sprites/run.png" type="Texture" id=1]
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[sub_resource type="AtlasTexture" id=7]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 22, 25 )
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 22, 25 )
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@ -28,6 +32,11 @@ region = Rect2( 110, 0, 22, 25 )
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[resource]
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animations = [ {
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"frames": [ SubResource( 7 ) ],
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"loop": true,
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"name": "idle",
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"speed": 0.0
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}, {
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
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"loop": true,
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"name": "run",
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