change health sprite & player stun
parent
149601f946
commit
e186e7f72b
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@ -1,9 +1,10 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://src/models/player/sprites/player_spriteframes.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://src/models/player/sprites/player_spriteframes.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://src/models/player/player.gd" type="Script" id=2]
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[ext_resource path="res://src/models/player/player.gd" type="Script" id=2]
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[ext_resource path="res://res/shaders/colorize.tres" type="Material" id=3]
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[ext_resource path="res://res/shaders/colorize.tres" type="Material" id=3]
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[ext_resource path="res://src/models/shadow/shadow.png" type="Texture" id=4]
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[ext_resource path="res://src/models/shadow/shadow.png" type="Texture" id=4]
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[ext_resource path="res://src/models/player/stars/stars_spriteframes.tres" type="SpriteFrames" id=5]
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 3.5, 3.5 )
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extents = Vector2( 3.5, 3.5 )
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@ -117,4 +118,11 @@ position = Vector2( 11, 24 )
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z_index = -1
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z_index = -1
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texture = ExtResource( 4 )
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texture = ExtResource( 4 )
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[node name="Stars" type="AnimatedSprite" parent="."]
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visible = false
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position = Vector2( 11, 2 )
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frames = ExtResource( 5 )
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animation = "idle"
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playing = true
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[connection signal="area_entered" from="EnemyCollision" to="." method="area_entered"]
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[connection signal="area_entered" from="EnemyCollision" to="." method="area_entered"]
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@ -1,6 +1,7 @@
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[gd_resource type="SpriteFrames" load_steps=9 format=2]
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[gd_resource type="SpriteFrames" load_steps=14 format=2]
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[ext_resource path="res://src/models/player/sprites/run.png" type="Texture" id=1]
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[ext_resource path="res://src/models/player/sprites/run.png" type="Texture" id=1]
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[ext_resource path="res://src/models/player/sprites/stun.png" type="Texture" id=2]
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[sub_resource type="AtlasTexture" id=7]
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[sub_resource type="AtlasTexture" id=7]
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atlas = ExtResource( 1 )
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atlas = ExtResource( 1 )
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@ -30,6 +31,22 @@ region = Rect2( 88, 0, 22, 25 )
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atlas = ExtResource( 1 )
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atlas = ExtResource( 1 )
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region = Rect2( 110, 0, 22, 25 )
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region = Rect2( 110, 0, 22, 25 )
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 2 )
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region = Rect2( 0, 0, 22, 25 )
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[sub_resource type="AtlasTexture" id=9]
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atlas = ExtResource( 2 )
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region = Rect2( 22, 0, 22, 25 )
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[sub_resource type="AtlasTexture" id=10]
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atlas = ExtResource( 2 )
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region = Rect2( 44, 0, 22, 25 )
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[sub_resource type="AtlasTexture" id=11]
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atlas = ExtResource( 2 )
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region = Rect2( 66, 0, 22, 25 )
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[resource]
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[resource]
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animations = [ {
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animations = [ {
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"frames": [ SubResource( 7 ) ],
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"frames": [ SubResource( 7 ) ],
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@ -41,4 +58,9 @@ animations = [ {
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"loop": true,
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"loop": true,
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"name": "run",
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"name": "run",
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"speed": 12.0
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"speed": 12.0
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}, {
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"frames": [ SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ) ],
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"loop": true,
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"name": "stun",
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"speed": 6.0
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} ]
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} ]
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Binary file not shown.
After Width: | Height: | Size: 4.5 KiB |
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/stun.png-23b096e8d312acd6a28c91fb8ab5c222.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/models/player/sprites/stun.png"
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dest_files=[ "res://.import/stun.png-23b096e8d312acd6a28c91fb8ab5c222.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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Binary file not shown.
After Width: | Height: | Size: 4.4 KiB |
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/stars.png-b2958306b49f2e13efebd45a97e5ffdb.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/models/player/stars/stars.png"
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dest_files=[ "res://.import/stars.png-b2958306b49f2e13efebd45a97e5ffdb.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -0,0 +1,27 @@
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[gd_resource type="SpriteFrames" load_steps=6 format=2]
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[ext_resource path="res://src/models/player/stars/stars.png" type="Texture" id=1]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 22, 12 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 1 )
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region = Rect2( 22, 0, 22, 12 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 1 )
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region = Rect2( 44, 0, 22, 12 )
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 1 )
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region = Rect2( 66, 0, 22, 12 )
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[resource]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ],
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"loop": true,
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"name": "idle",
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"speed": 9.0
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} ]
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@ -1,14 +1,11 @@
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[gd_scene load_steps=22 format=2]
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[gd_scene load_steps=25 format=2]
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[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
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[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
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[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
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[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
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[ext_resource path="res://src/scenes/game/spell_holder.gd" type="Script" id=3]
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[ext_resource path="res://src/scenes/game/spell_holder.gd" type="Script" id=3]
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[ext_resource path="res://res/themes/8px.tres" type="Theme" id=4]
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[ext_resource path="res://res/themes/8px.tres" type="Theme" id=4]
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[ext_resource path="res://src/models/player/Player.tscn" type="PackedScene" id=5]
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[ext_resource path="res://src/models/player/Player.tscn" type="PackedScene" id=5]
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[ext_resource path="res://src/scenes/game/sprites/health/3.png" type="Texture" id=6]
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[ext_resource path="res://src/scenes/game/sprites/health/health.png" type="Texture" id=6]
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[ext_resource path="res://src/scenes/game/sprites/health/1.png" type="Texture" id=7]
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[ext_resource path="res://src/scenes/game/sprites/health/2.png" type="Texture" id=8]
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[ext_resource path="res://src/scenes/game/sprites/health/0.png" type="Texture" id=9]
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[ext_resource path="res://src/scenes/game/sprites/player_icon.png" type="Texture" id=10]
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[ext_resource path="res://src/scenes/game/sprites/player_icon.png" type="Texture" id=10]
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[ext_resource path="res://src/scenes/game/game.gd" type="Script" id=11]
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[ext_resource path="res://src/scenes/game/game.gd" type="Script" id=11]
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[ext_resource path="res://src/scenes/game/sprites/ui_background.png" type="Texture" id=12]
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[ext_resource path="res://src/scenes/game/sprites/ui_background.png" type="Texture" id=12]
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@ -23,12 +20,36 @@ extents = Vector2( 10, 60 )
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[sub_resource type="RectangleShape2D" id=3]
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 140, 10.125 )
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extents = Vector2( 140, 10.125 )
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[sub_resource type="AtlasTexture" id=7]
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atlas = ExtResource( 6 )
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region = Rect2( 155, 0, 31, 11 )
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 6 )
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region = Rect2( 124, 0, 31, 11 )
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[sub_resource type="AtlasTexture" id=9]
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atlas = ExtResource( 6 )
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region = Rect2( 93, 0, 31, 11 )
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[sub_resource type="AtlasTexture" id=10]
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atlas = ExtResource( 6 )
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region = Rect2( 62, 0, 31, 11 )
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[sub_resource type="AtlasTexture" id=11]
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atlas = ExtResource( 6 )
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region = Rect2( 31, 0, 31, 11 )
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[sub_resource type="AtlasTexture" id=12]
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atlas = ExtResource( 6 )
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region = Rect2( 0, 0, 31, 11 )
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[sub_resource type="SpriteFrames" id=4]
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[sub_resource type="SpriteFrames" id=4]
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animations = [ {
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animations = [ {
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"frames": [ ExtResource( 9 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 6 ) ],
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"frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
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"loop": true,
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"loop": false,
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"name": "default",
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"name": "idle",
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"speed": 5.0
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"speed": 0.0
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} ]
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} ]
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[sub_resource type="Animation" id=5]
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[sub_resource type="Animation" id=5]
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@ -162,7 +183,7 @@ margin_bottom = 40.0
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[node name="HealthSprite" type="AnimatedSprite" parent="UIWrapper/UI/Left/Health"]
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[node name="HealthSprite" type="AnimatedSprite" parent="UIWrapper/UI/Left/Health"]
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position = Vector2( 52, 148 )
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position = Vector2( 52, 148 )
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frames = SubResource( 4 )
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frames = SubResource( 4 )
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frame = 3
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animation = "idle"
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centered = false
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centered = false
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[node name="PlayerIcon" type="Sprite" parent="UIWrapper/UI/Left"]
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[node name="PlayerIcon" type="Sprite" parent="UIWrapper/UI/Left"]
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@ -14,7 +14,7 @@ var mob_threshold = [5, 7, 10, 7]
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func _ready():
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func _ready():
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Global.playing = true
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Global.playing = true
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Global.play_time = 120
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Global.play_time = 120
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Global.health = 1
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Global.health = 5
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Global.add_health(0)
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Global.add_health(0)
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func pause():
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func pause():
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Binary file not shown.
After Width: | Height: | Size: 329 B |
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/health.png-aa01204bac81642585b9aa219221f4c5.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/scenes/game/sprites/health/health.png"
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dest_files=[ "res://.import/health.png-aa01204bac81642585b9aa219221f4c5.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -5,7 +5,7 @@ var MENU_SCENE = preload("res://src/scenes/menu/Menu.tscn")
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var playing = false
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var playing = false
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var play_time = .0
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var play_time = .0
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var health = 2
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var health = 5
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func game_start():
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func game_start():
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get_tree().change_scene_to(GAME_SCENE)
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get_tree().change_scene_to(GAME_SCENE)
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@ -15,7 +15,7 @@ func return_to_menu():
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get_tree().change_scene_to(MENU_SCENE)
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get_tree().change_scene_to(MENU_SCENE)
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func add_health(amount):
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func add_health(amount):
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health = clamp(health + amount, 0, 3)
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health = clamp(health + amount, 0, 5)
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get_tree().get_root().get_node("Game/UIWrapper/UI/Left/Health/HealthSprite").frame = health
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get_tree().get_root().get_node("Game/UIWrapper/UI/Left/Health/HealthSprite").frame = health
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if health == 0:
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if health == 0:
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playing = false
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playing = false
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