Fix Can Trails
parent
43d693450e
commit
e895edd5e6
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@ -48,7 +48,7 @@ version_control_plugin_name="GitAPI"
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[gdnative]
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singletons=[ ]
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singletons=[ "res://addons/godot-git-plugin/git_api.gdnlib" ]
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[global]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=17 format=2]
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[gd_scene load_steps=18 format=2]
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[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
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[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
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@ -12,6 +12,7 @@
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[ext_resource path="res://icon.png" type="Texture" id=10]
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[ext_resource path="res://src/scenes/game/game.gd" type="Script" id=11]
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[ext_resource path="res://src/scenes/game/sprites/ui_background.png" type="Texture" id=12]
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[ext_resource path="res://src/models/enemies/trash_can/TrashCan.tscn" type="PackedScene" id=13]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 10, 60 )
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@ -44,35 +45,39 @@ centered = false
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region_enabled = true
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region_rect = Rect2( 0, 0, 320, 180 )
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[node name="Houses" type="StaticBody2D" parent="View/Background"]
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z_index = 1
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[node name="Sprite" type="Sprite" parent="View/Background/Houses"]
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texture = ExtResource( 2 )
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centered = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="View/Background/Houses"]
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position = Vector2( 10, 60 )
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shape = SubResource( 2 )
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="View/Background/Houses"]
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position = Vector2( 310, 60 )
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shape = SubResource( 2 )
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="View/Background/Houses"]
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position = Vector2( 160, 10.25 )
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shape = SubResource( 3 )
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[node name="CollisionShape2D4" type="CollisionShape2D" parent="View/Background/Houses"]
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position = Vector2( 160, 109.875 )
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shape = SubResource( 3 )
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[node name="TrashCan" parent="View" instance=ExtResource( 13 )]
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[node name="Player" parent="View" instance=ExtResource( 5 )]
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position = Vector2( 46, 42 )
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z_index = 1
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[node name="UI" type="Control" parent="."]
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="Houses" type="StaticBody2D" parent="UI"]
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[node name="Sprite" type="Sprite" parent="UI/Houses"]
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texture = ExtResource( 2 )
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centered = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="UI/Houses"]
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position = Vector2( 10, 60 )
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shape = SubResource( 2 )
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="UI/Houses"]
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position = Vector2( 310, 60 )
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shape = SubResource( 2 )
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="UI/Houses"]
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position = Vector2( 160, 10.25 )
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shape = SubResource( 3 )
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[node name="CollisionShape2D4" type="CollisionShape2D" parent="UI/Houses"]
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position = Vector2( 160, 109.875 )
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shape = SubResource( 3 )
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[node name="Background" type="TextureRect" parent="UI"]
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margin_top = 120.0
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margin_right = 320.0
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