diff --git a/res/shaders/colorize.tres b/res/shaders/colorize.tres index dcdce01..f7d36b5 100644 --- a/res/shaders/colorize.tres +++ b/res/shaders/colorize.tres @@ -15,5 +15,5 @@ void fragment(){ [resource] shader = SubResource( 3 ) -shader_param/active = true -shader_param/color = Color( 1, 1, 1, 0 ) +shader_param/active = false +shader_param/color = Color( 1, 1, 1, 1 ) diff --git a/src/scenes/game/Game.tscn b/src/scenes/game/Game.tscn index 94a15ca..1c2a3bc 100644 --- a/src/scenes/game/Game.tscn +++ b/src/scenes/game/Game.tscn @@ -88,6 +88,15 @@ position = Vector2( 142, 54 ) [node name="Ghost" parent="View/Enemies" instance=ExtResource( 15 )] position = Vector2( 509, 100 ) +[node name="CPUParticles2D" type="CPUParticles2D" parent="View"] +position = Vector2( 160, 90 ) +amount = 9 +lifetime = 3.0 +emission_shape = 2 +emission_rect_extents = Vector2( 160, 60 ) +gravity = Vector2( 0, -9 ) +color = Color( 0.133333, 0.133333, 0.137255, 1 ) + [node name="UIWrapper" type="CanvasLayer" parent="."] layer = 3