Fireball, Time Bar, Level System, Spawn System, Fix Rat Shaders, Sort Ingame UI
parent
fae81e7d82
commit
ee51bdc8c5
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@ -0,0 +1,11 @@
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[gd_resource type="Theme" load_steps=3 format=2]
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[ext_resource path="res://res/fonts/silkscreen/Silkscreen-Regular.ttf" type="DynamicFontData" id=1]
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[sub_resource type="DynamicFont" id=1]
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size = 8
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extra_spacing_bottom = -8
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font_data = ExtResource( 1 )
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[resource]
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default_font = SubResource( 1 )
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@ -1,7 +1,7 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://src/models/bullet/bullet.png" type="Texture" id=1]
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[ext_resource path="res://src/models/bullet/Bullet.gd" type="Script" id=2]
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[ext_resource path="res://src/models/bullet/bullet.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 3.5, 3.5 )
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@ -12,7 +12,11 @@ func _physics_process(delta):
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var target_texture = target.get_node("Sprite").frames.get_frame("idle", 0)
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var target_sprite_size = Vector2(target_texture.get_width(), target_texture.get_width())
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var target_center = target.global_position + (target_sprite_size / 2)
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if target.is_in_group("rat"):
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target_center = target.global_position + Vector2(0, 2)
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self.global_position = self.global_position.move_toward(target_center, delta * speed)
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else:
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self.call_deferred("free")
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func area_entered(area):
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var parent = area.get_parent()
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@ -25,7 +25,7 @@ flip_h = true
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use_parent_material = true
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frames = ExtResource( 1 )
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animation = "idle"
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frame = 4
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frame = 1
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playing = true
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centered = false
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@ -1,22 +1,24 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://src/models/enemies/rat/sprites/rat_spriteframes.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://src/models/enemies/rat/Rat.gd" type="Script" id=2]
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[ext_resource path="res://src/models/enemies/rat/rat.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 8, 3 )
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extents = Vector2( 8, 3.5 )
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[node name="Rat" type="KinematicBody2D" groups=["enemy", "rat"]]
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script = ExtResource( 2 )
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[node name="Sprite" type="AnimatedSprite" parent="."]
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use_parent_material = true
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frames = ExtResource( 1 )
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animation = "idle"
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frame = 3
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playing = true
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centered = false
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 12, 6 )
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position = Vector2( 11, 5.5 )
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shape = SubResource( 1 )
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@ -2,7 +2,7 @@ extends EnemyClass
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onready var player = $"../../Player"
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var velocity = Vector2.ZERO
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var speed = 48
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var speed = 24
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func _ready():
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hp = 15
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@ -0,0 +1,22 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://src/models/fireball/fireball.png" type="Texture" id=1]
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[ext_resource path="res://src/models/fireball/fireball.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 2, 2 )
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[node name="Fireball" type="KinematicBody2D"]
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( -2, -2 )
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texture = ExtResource( 1 )
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centered = false
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource( 1 )
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[connection signal="area_entered" from="Area2D" to="." method="area_entered"]
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@ -0,0 +1,30 @@
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extends KinematicBody2D
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var velocity = Vector2.ZERO
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var sin_timer = .0
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var speed = 64
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var poisoned = false
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var damage = 5
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var frozen = false
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var target
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func _physics_process(delta):
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sin_timer += delta
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if target != null and is_instance_valid(target):
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var target_texture = target.get_node("Sprite").frames.get_frame("idle", 0)
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var target_sprite_size = Vector2(target_texture.get_width(), target_texture.get_width())
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var target_center = target.global_position + (target_sprite_size / 2)
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if target.is_in_group("rat"):
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target_center = target.global_position + Vector2(0, 2)
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var angle = global_position.angle_to_point(target_center)
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move_and_collide(Vector2(speed, sin(sin_timer * 10) * 90).rotated(angle + PI) * delta)
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else:
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self.call_deferred("free")
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func area_entered(area):
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var parent = area.get_parent()
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if parent.is_in_group("enemy"):
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parent.deal_damage(damage)
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parent.frozen = frozen
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parent.poisoned = poisoned
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call_deferred("free")
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Binary file not shown.
After Width: | Height: | Size: 1.6 KiB |
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/fireball.png-cd7388e1024202929d5484e59b923c94.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/models/fireball/fireball.png"
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dest_files=[ "res://.import/fireball.png-cd7388e1024202929d5484e59b923c94.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -5,10 +5,10 @@
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[ext_resource path="res://res/shaders/colorize.tres" type="Material" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 3.5, 3.5 )
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extents = Vector2( 4, 4 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 3.5, 9 )
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extents = Vector2( 7, 11 )
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[sub_resource type="Animation" id=4]
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resource_name = "RESET"
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@ -48,7 +48,7 @@ tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 2 ),
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"times": PoolRealArray( 0, 0.9 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ true, false ]
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@ -1,5 +1,6 @@
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extends KinematicBody2D
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onready var fireball_preload = preload("res://src/models/fireball/Fireball.tscn")
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onready var bullet_preload = preload("res://src/models/bullet/Bullet.tscn")
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var outline_material = load("res://res/shaders/outline_material.tres")
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var speed_multiplier: float = 1.0
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@ -71,6 +72,12 @@ func _shoot():
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bullet.global_position.x = self.global_position.x + 8
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bullet.global_position.y = self.global_position.y + 8
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bullet = fireball_preload.instance()
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bullet.target = target
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get_parent().add_child(bullet)
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bullet.global_position.x = self.global_position.x + 8
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bullet.global_position.y = self.global_position.y + 8
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func _draw():
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if target != null and is_instance_valid(target):
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var dist2enemy = position.distance_to(target.global_position)
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@ -79,6 +86,8 @@ func _draw():
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mob_offset = Vector2(8, 7)
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if target.is_in_group("ghost"):
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mob_offset = Vector2(8, 12)
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if target.is_in_group("rat"):
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mob_offset = Vector2(14, 6)
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draw_dashed_line(Vector2(12, 12), target.global_position - self.global_position + mob_offset, Color("ffde00"), 1)
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func _process(_delta):
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@ -1,9 +1,9 @@
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[gd_scene load_steps=21 format=2]
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[gd_scene load_steps=17 format=2]
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[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
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[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
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[ext_resource path="res://src/scenes/game/spell_holder.gd" type="Script" id=3]
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[ext_resource path="res://res/fonts/silkscreen/Silkscreen-Regular.ttf" type="DynamicFontData" id=4]
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[ext_resource path="res://res/themes/8px.tres" type="Theme" id=4]
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[ext_resource path="res://src/models/player/Player.tscn" type="PackedScene" id=5]
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[ext_resource path="res://src/scenes/game/sprites/health/3.png" type="Texture" id=6]
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[ext_resource path="res://src/scenes/game/sprites/health/1.png" type="Texture" id=7]
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@ -12,9 +12,6 @@
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[ext_resource path="res://src/scenes/game/sprites/player_icon.png" type="Texture" id=10]
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[ext_resource path="res://src/scenes/game/game.gd" type="Script" id=11]
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[ext_resource path="res://src/scenes/game/sprites/ui_background.png" type="Texture" id=12]
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[ext_resource path="res://src/models/enemies/trash_can/TrashCan.tscn" type="PackedScene" id=13]
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[ext_resource path="res://src/models/enemies/bat/Bat.tscn" type="PackedScene" id=14]
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[ext_resource path="res://src/models/enemies/ghost/Ghost.tscn" type="PackedScene" id=15]
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[ext_resource path="res://src/scenes/game/spell_recharge_bar.gd" type="Script" id=16]
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[sub_resource type="RectangleShape2D" id=2]
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@ -23,10 +20,6 @@ extents = Vector2( 10, 60 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 140, 10.125 )
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[sub_resource type="DynamicFont" id=1]
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size = 8
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font_data = ExtResource( 4 )
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[sub_resource type="SpriteFrames" id=4]
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animations = [ {
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"frames": [ ExtResource( 9 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 6 ) ],
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@ -78,16 +71,6 @@ z_index = 1
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[node name="Enemies" type="Node2D" parent="View"]
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[node name="TrashCan" parent="View/Enemies" instance=ExtResource( 13 )]
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[node name="Bat" parent="View/Enemies" instance=ExtResource( 14 )]
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[node name="Bat2" parent="View/Enemies" instance=ExtResource( 14 )]
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position = Vector2( 142, 54 )
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[node name="Ghost" parent="View/Enemies" instance=ExtResource( 15 )]
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position = Vector2( 509, 100 )
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[node name="CPUParticles2D" type="CPUParticles2D" parent="View"]
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position = Vector2( 160, 90 )
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amount = 9
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@ -113,43 +96,65 @@ margin_bottom = 180.0
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texture = ExtResource( 12 )
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expand = true
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[node name="SpellHolder" type="Control" parent="UIWrapper/UI"]
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[node name="LevelProgressBar" type="Control" parent="UIWrapper/UI"]
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margin_left = 10.0
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margin_top = 126.0
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margin_right = 310.0
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margin_bottom = 128.0
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[node name="ColorRect" type="ColorRect" parent="UIWrapper/UI/LevelProgressBar"]
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margin_right = 300.0
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margin_bottom = 2.0
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[node name="Left" type="Control" parent="UIWrapper/UI"]
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="Health" type="Control" parent="UIWrapper/UI/Left"]
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="HealthSprite" type="AnimatedSprite" parent="UIWrapper/UI/Left/Health"]
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position = Vector2( 52, 148 )
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frames = SubResource( 4 )
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frame = 3
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centered = false
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[node name="PlayerIcon" type="Sprite" parent="UIWrapper/UI/Left"]
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position = Vector2( 10, 136 )
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texture = ExtResource( 10 )
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centered = false
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[node name="Center" type="Control" parent="UIWrapper/UI"]
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="SpellHolder" type="Control" parent="UIWrapper/UI/Center"]
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margin_left = 120.0
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margin_top = 145.0
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margin_right = 200.0
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margin_bottom = 159.0
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script = ExtResource( 3 )
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[node name="Text" type="Label" parent="UIWrapper/UI/SpellHolder"]
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[node name="Text" type="Label" parent="UIWrapper/UI/Center/SpellHolder"]
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margin_left = 1.0
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margin_top = -14.0
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margin_right = 79.0
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margin_bottom = 7.0
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custom_fonts/font = SubResource( 1 )
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theme = ExtResource( 4 )
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text = "spell modifiers"
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[node name="Health" type="Control" parent="UIWrapper/UI"]
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="HealthSprite" type="AnimatedSprite" parent="UIWrapper/UI/Health"]
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position = Vector2( 70, 145 )
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frames = SubResource( 4 )
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frame = 2
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centered = false
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[node name="SpellRechargeBar" type="Control" parent="UIWrapper/UI"]
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[node name="SpellRechargeBar" type="Control" parent="UIWrapper/UI/Center"]
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margin_left = 120.0
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margin_top = 162.0
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margin_right = 200.0
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margin_bottom = 165.0
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script = ExtResource( 16 )
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[node name="ColorRect" type="ColorRect" parent="UIWrapper/UI/SpellRechargeBar"]
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[node name="ColorRect" type="ColorRect" parent="UIWrapper/UI/Center/SpellRechargeBar"]
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margin_right = 80.0
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margin_bottom = 3.0
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[node name="PlayerIcon" type="Sprite" parent="UIWrapper/UI"]
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position = Vector2( 20, 134 )
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texture = ExtResource( 10 )
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centered = false
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[node name="Right" type="Control" parent="UIWrapper/UI"]
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margin_right = 40.0
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margin_bottom = 40.0
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@ -1,5 +1,38 @@
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extends Node
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var difficulty = 0
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var last_diff = 0
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var mob_preloads = [
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preload("res://src/models/enemies/rat/Rat.tscn"),
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preload("res://src/models/enemies/bat/Bat.tscn"),
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preload("res://src/models/enemies/trash_can/TrashCan.tscn"),
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preload("res://src/models/enemies/ghost/Ghost.tscn"),
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]
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var mob_timers = [.0, .0, .0, .0]
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var mob_threshold = [5, 7, 10, 7]
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func _ready():
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Global.play_time = .0
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Global.health = 3
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Global.add_health(0)
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func pause():
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Global.playing = false
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func _physics_process(delta):
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if Global.playing:
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Global.play_time += delta
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difficulty = int(Global.play_time / 60)
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if difficulty != last_diff:
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last_diff = difficulty
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# TODO perk selection
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$UIWrapper/UI/LevelProgressBar/ColorRect.rect_size.x = (Global.play_time - difficulty * 60) / 60.0 * 300
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for i in range(clamp(difficulty + 1, 1, 4)):
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mob_timers[i] += delta
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if mob_timers[i] >= mob_threshold[i]:
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mob_timers[i] = .0
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var mob_instance = mob_preloads[i].instance()
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$View/Enemies.add_child(mob_instance)
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@ -4,6 +4,7 @@ var GAME_SCENE = preload("res://src/scenes/game/Game.tscn")
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var MENU_SCENE = preload("res://src/scenes/menu/Menu.tscn")
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var playing = true
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var play_time = .0
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var health = 2
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func game_start():
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