shadows
parent
7afd0874e8
commit
ef3e8e7938
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@ -1,7 +1,8 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://src/models/enemies/bat/sprites/bat_spriteframes.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://src/models/enemies/bat/bat.gd" type="Script" id=2]
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[ext_resource path="res://src/models/shadow/shadow.png" type="Texture" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 4, 3 )
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@ -19,6 +20,7 @@ script = ExtResource( 2 )
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use_parent_material = true
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frames = ExtResource( 1 )
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animation = "idle"
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frame = 3
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playing = true
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centered = false
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@ -31,3 +33,8 @@ shape = SubResource( 1 )
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[node name="SameSpeciesCollider" type="CollisionShape2D" parent="."]
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position = Vector2( 8.5, 10 )
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shape = SubResource( 2 )
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[node name="Shadow" type="Sprite" parent="."]
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position = Vector2( 11, 21 )
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z_index = -1
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texture = ExtResource( 3 )
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@ -45,7 +45,7 @@ func _physics_process(delta):
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velocity.x = cos(angle + 180)
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velocity.y = sin(angle + 180)
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self.global_position.y += sin(Time.get_ticks_msec() * 0.01) / 3
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$Sprite.global_position.y += sin(Time.get_ticks_msec() * 0.01) / 3
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velocity *= speed * speed_multiplier
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if not shooting:
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@ -25,7 +25,6 @@ flip_h = true
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use_parent_material = true
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frames = ExtResource( 1 )
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animation = "idle"
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frame = 2
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playing = true
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centered = false
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@ -1,7 +1,8 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://src/models/enemies/rat/sprites/rat_spriteframes.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://src/models/enemies/rat/rat.gd" type="Script" id=2]
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[ext_resource path="res://src/models/shadow/shadow.png" type="Texture" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 8, 3.5 )
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@ -11,9 +12,10 @@ script = ExtResource( 2 )
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[node name="Sprite" type="AnimatedSprite" parent="."]
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use_parent_material = true
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position = Vector2( -3, 0 )
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frames = ExtResource( 1 )
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animation = "idle"
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frame = 2
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frame = 3
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playing = true
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centered = false
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@ -22,3 +24,8 @@ centered = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 11, 5.5 )
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shape = SubResource( 1 )
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[node name="Shadow" type="Sprite" parent="."]
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position = Vector2( 11, 9 )
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z_index = -1
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texture = ExtResource( 3 )
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@ -1,14 +1,15 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://src/models/player/sprites/player_spriteframes.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://src/models/player/player.gd" type="Script" id=2]
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[ext_resource path="res://res/shaders/colorize.tres" type="Material" id=3]
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[ext_resource path="res://src/models/shadow/shadow.png" type="Texture" id=4]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 4, 4 )
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extents = Vector2( 3.5, 3.5 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 7, 11 )
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extents = Vector2( 3.5, 9 )
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[sub_resource type="Animation" id=4]
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resource_name = "RESET"
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@ -48,7 +49,7 @@ tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.9 ),
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"times": PoolRealArray( 0, 2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ true, false ]
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@ -111,4 +112,9 @@ gravity = Vector2( 0, -10 )
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initial_velocity = 8.0
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color = Color( 0.458824, 0.458824, 0.458824, 0.588235 )
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[node name="Shadow" type="Sprite" parent="."]
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position = Vector2( 11, 24 )
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z_index = -1
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texture = ExtResource( 4 )
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[connection signal="area_entered" from="EnemyCollision" to="." method="area_entered"]
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Binary file not shown.
After Width: | Height: | Size: 1.7 KiB |
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/shadow.png-69c591d8694c58cb98a3b2b2f9ef76e8.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/models/shadow/shadow.png"
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dest_files=[ "res://.import/shadow.png-69c591d8694c58cb98a3b2b2f9ef76e8.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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