main
Just Dzhi 2023-10-02 01:04:18 +04:00
parent 7afd0874e8
commit ef3e8e7938
7 changed files with 63 additions and 9 deletions

View File

@ -1,7 +1,8 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://src/models/enemies/bat/sprites/bat_spriteframes.tres" type="SpriteFrames" id=1]
[ext_resource path="res://src/models/enemies/bat/bat.gd" type="Script" id=2]
[ext_resource path="res://src/models/shadow/shadow.png" type="Texture" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 3 )
@ -19,6 +20,7 @@ script = ExtResource( 2 )
use_parent_material = true
frames = ExtResource( 1 )
animation = "idle"
frame = 3
playing = true
centered = false
@ -31,3 +33,8 @@ shape = SubResource( 1 )
[node name="SameSpeciesCollider" type="CollisionShape2D" parent="."]
position = Vector2( 8.5, 10 )
shape = SubResource( 2 )
[node name="Shadow" type="Sprite" parent="."]
position = Vector2( 11, 21 )
z_index = -1
texture = ExtResource( 3 )

View File

@ -45,7 +45,7 @@ func _physics_process(delta):
velocity.x = cos(angle + 180)
velocity.y = sin(angle + 180)
self.global_position.y += sin(Time.get_ticks_msec() * 0.01) / 3
$Sprite.global_position.y += sin(Time.get_ticks_msec() * 0.01) / 3
velocity *= speed * speed_multiplier
if not shooting:

View File

@ -25,7 +25,6 @@ flip_h = true
use_parent_material = true
frames = ExtResource( 1 )
animation = "idle"
frame = 2
playing = true
centered = false

View File

@ -1,7 +1,8 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://src/models/enemies/rat/sprites/rat_spriteframes.tres" type="SpriteFrames" id=1]
[ext_resource path="res://src/models/enemies/rat/rat.gd" type="Script" id=2]
[ext_resource path="res://src/models/shadow/shadow.png" type="Texture" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8, 3.5 )
@ -11,9 +12,10 @@ script = ExtResource( 2 )
[node name="Sprite" type="AnimatedSprite" parent="."]
use_parent_material = true
position = Vector2( -3, 0 )
frames = ExtResource( 1 )
animation = "idle"
frame = 2
frame = 3
playing = true
centered = false
@ -22,3 +24,8 @@ centered = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 11, 5.5 )
shape = SubResource( 1 )
[node name="Shadow" type="Sprite" parent="."]
position = Vector2( 11, 9 )
z_index = -1
texture = ExtResource( 3 )

View File

@ -1,14 +1,15 @@
[gd_scene load_steps=8 format=2]
[gd_scene load_steps=9 format=2]
[ext_resource path="res://src/models/player/sprites/player_spriteframes.tres" type="SpriteFrames" id=1]
[ext_resource path="res://src/models/player/player.gd" type="Script" id=2]
[ext_resource path="res://res/shaders/colorize.tres" type="Material" id=3]
[ext_resource path="res://src/models/shadow/shadow.png" type="Texture" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 4 )
extents = Vector2( 3.5, 3.5 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 7, 11 )
extents = Vector2( 3.5, 9 )
[sub_resource type="Animation" id=4]
resource_name = "RESET"
@ -48,7 +49,7 @@ tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.9 ),
"times": PoolRealArray( 0, 2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
@ -111,4 +112,9 @@ gravity = Vector2( 0, -10 )
initial_velocity = 8.0
color = Color( 0.458824, 0.458824, 0.458824, 0.588235 )
[node name="Shadow" type="Sprite" parent="."]
position = Vector2( 11, 24 )
z_index = -1
texture = ExtResource( 4 )
[connection signal="area_entered" from="EnemyCollision" to="." method="area_entered"]

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Width:  |  Height:  |  Size: 1.7 KiB

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/shadow.png-69c591d8694c58cb98a3b2b2f9ef76e8.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/models/shadow/shadow.png"
dest_files=[ "res://.import/shadow.png-69c591d8694c58cb98a3b2b2f9ef76e8.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0