TODO bat sonic wave
parent
ed6e3db4b8
commit
f314860b17
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@ -19,6 +19,7 @@ script = ExtResource( 2 )
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use_parent_material = true
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use_parent_material = true
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frames = ExtResource( 1 )
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frames = ExtResource( 1 )
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animation = "idle"
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animation = "idle"
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frame = 2
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playing = true
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playing = true
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centered = false
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centered = false
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@ -31,3 +32,8 @@ shape = SubResource( 1 )
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[node name="SameSpeciesCollider" type="CollisionShape2D" parent="."]
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[node name="SameSpeciesCollider" type="CollisionShape2D" parent="."]
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position = Vector2( 8.5, 10 )
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position = Vector2( 8.5, 10 )
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shape = SubResource( 2 )
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shape = SubResource( 2 )
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[node name="Timer" type="Timer" parent="."]
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autostart = true
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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@ -3,6 +3,9 @@ extends EnemyClass
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var velocity = Vector2.ZERO
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var velocity = Vector2.ZERO
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var speed = 64
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var speed = 64
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onready var sonic_wave_preload = preload("res://src/models/sonic_wave/Sonic_Wave.tscn")
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var sonic_wave
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func _ready():
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func _ready():
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hp = 15
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hp = 15
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@ -27,3 +30,14 @@ func _physics_process(_delta):
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velocity *= speed * speed_multiplier
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velocity *= speed * speed_multiplier
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velocity = move_and_slide(velocity)
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velocity = move_and_slide(velocity)
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func _shoot():
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sonic_wave = sonic_wave_preload.instance()
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get_parent().add_child(sonic_wave)
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sonic_wave.global_position.x = self.global_position.x + 8
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sonic_wave.global_position.y = self.global_position.y + 8
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func _on_Timer_timeout():
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_shoot()
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@ -5,10 +5,10 @@
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[ext_resource path="res://res/shaders/colorize.tres" type="Material" id=3]
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[ext_resource path="res://res/shaders/colorize.tres" type="Material" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 4, 4 )
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extents = Vector2( 3.5, 3.5 )
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[sub_resource type="RectangleShape2D" id=2]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 7, 11 )
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extents = Vector2( 3.5, 9 )
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[sub_resource type="Animation" id=4]
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[sub_resource type="Animation" id=4]
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resource_name = "RESET"
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resource_name = "RESET"
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@ -48,7 +48,7 @@ tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/enabled = true
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tracks/0/keys = {
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.9 ),
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"times": PoolRealArray( 0, 2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"update": 1,
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"values": [ true, false ]
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"values": [ true, false ]
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@ -0,0 +1,9 @@
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extends KinematicBody2D
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var velocity = Vector2.ZERO
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var speed = 120
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onready var player = $"../../Player"
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func _physics_process(delta):
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self.global_position = self.global_position.move_toward(player.global_position, delta * speed)
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$Sprite.look_at(player.global_position)
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@ -0,0 +1,18 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://src/models/sonic_wave/sonic_wave.png" type="Texture" id=1]
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[ext_resource path="res://src/models/sonic_wave/Sonic_Wave.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 3, 4.25 )
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[node name="Sonic_Wave" type="KinematicBody2D"]
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource( 1 )
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Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/sonic_wave.png-1cdfaa07cb82928a187ef5a3d8e5dab8.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/models/sonic_wave/sonic_wave.png"
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dest_files=[ "res://.import/sonic_wave.png-1cdfaa07cb82928a187ef5a3d8e5dab8.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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