Change Player Hitbox

main
Luna Brovchuk 2023-09-30 19:26:07 +02:00
parent 1f8b7a6d19
commit f3dd6ee65a
13 changed files with 187 additions and 8 deletions

View File

@ -1,3 +1,12 @@
extends Node
var game_scene = preload("res://src/scenes/game/Game.tscn")
var GAME_SCENE = preload("res://src/scenes/game/Game.tscn")
var playing = true
var health = 0
func add_health(amount):
health = clamp(health + amount, 0, 3)
emit_signal("health_update")
if health == 0:
pass # TODO endgame

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@ -1,9 +1,12 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://src/models/player/sprite.png" type="Texture" id=1]
[ext_resource path="res://src/models/player/player.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4.5, 6 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 7, 11 )
[node name="Player" type="KinematicBody2D"]
@ -13,6 +16,12 @@ script = ExtResource( 2 )
texture = ExtResource( 1 )
centered = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 12, 12 )
[node name="WallCollider" type="CollisionShape2D" parent="."]
position = Vector2( 12.5, 17 )
shape = SubResource( 1 )
[node name="EnemyCollider" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyCollider"]
position = Vector2( 12, 12 )
shape = SubResource( 2 )

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@ -7,6 +7,6 @@ func get_input():
var input_direction = Input.get_vector("left", "right", "up", "down")
velocity = input_direction * speed
func _physics_process(delta):
func _physics_process(_delta):
get_input()
move_and_slide(velocity)
velocity = move_and_slide(velocity)

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@ -1,10 +1,14 @@
[gd_scene load_steps=9 format=2]
[gd_scene load_steps=14 format=2]
[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
[ext_resource path="res://src/scenes/game/spell_holder.gd" type="Script" id=3]
[ext_resource path="res://res/fonts/silkscreen/Silkscreen-Regular.ttf" type="DynamicFontData" id=4]
[ext_resource path="res://src/models/player/Player.tscn" type="PackedScene" id=5]
[ext_resource path="res://src/scenes/game/sprites/health/3.png" type="Texture" id=6]
[ext_resource path="res://src/scenes/game/sprites/health/1.png" type="Texture" id=7]
[ext_resource path="res://src/scenes/game/sprites/health/2.png" type="Texture" id=8]
[ext_resource path="res://src/scenes/game/sprites/health/0.png" type="Texture" id=9]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 10, 60 )
@ -16,6 +20,14 @@ extents = Vector2( 140, 10.25 )
size = 8
font_data = ExtResource( 4 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ ExtResource( 9 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 6 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[node name="Game" type="Node"]
[node name="View" type="Node2D" parent="."]
@ -71,3 +83,12 @@ margin_right = 79.0
margin_bottom = 7.0
custom_fonts/font = SubResource( 1 )
text = "spell modifiers"
[node name="Health" type="Control" parent="UI"]
margin_right = 40.0
margin_bottom = 40.0
[node name="AnimatedSprite" type="AnimatedSprite" parent="UI/Health"]
position = Vector2( 70, 145 )
frames = SubResource( 4 )
centered = false

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@ -0,0 +1,35 @@
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@ -1,7 +1,7 @@
extends Node
func game_start():
get_tree().change_scene_to(Global.game_scene)
get_tree().change_scene_to(Global.GAME_SCENE)
func game_exit():
get_tree().quit(0)