#TODO Rat
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@ -15,5 +15,5 @@ void fragment(){
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[resource]
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[resource]
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shader = SubResource( 3 )
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shader = SubResource( 3 )
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shader_param/active = true
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shader_param/active = false
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shader_param/color = Color( 1, 1, 1, 0 )
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shader_param/color = Color( 1, 1, 1, 1 )
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@ -0,0 +1,2 @@
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extends KinematicBody2D
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@ -0,0 +1,23 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://src/models/enemies/rat/sprites/rat_spriteframes.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://src/models/enemies/rat/Rat.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 8, 3 )
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[node name="Rat" type="KinematicBody2D" groups=["enemy"]]
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script = ExtResource( 2 )
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[node name="Sprite" type="AnimatedSprite" parent="."]
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frames = ExtResource( 1 )
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animation = "idle"
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frame = 2
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playing = true
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centered = false
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 12, 6 )
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shape = SubResource( 1 )
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Binary file not shown.
After Width: | Height: | Size: 572 B |
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/rat.png-e73e7b6a730462f71668a742e225b538.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/models/enemies/rat/sprites/rat.png"
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dest_files=[ "res://.import/rat.png-e73e7b6a730462f71668a742e225b538.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -0,0 +1,27 @@
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[gd_resource type="SpriteFrames" load_steps=6 format=2]
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[ext_resource path="res://src/models/enemies/rat/sprites/rat.png" type="Texture" id=1]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 28, 11 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 1 )
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region = Rect2( 28, 0, 28, 11 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 1 )
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region = Rect2( 56, 0, 28, 11 )
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 1 )
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region = Rect2( 84, 0, 28, 11 )
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[resource]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ],
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"loop": true,
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"name": "idle",
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"speed": 12.0
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} ]
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