fix player bullet pos
parent
797a133252
commit
fae81e7d82
|
@ -5,10 +5,10 @@
|
|||
[ext_resource path="res://res/shaders/colorize.tres" type="Material" id=3]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 4, 4 )
|
||||
extents = Vector2( 3.5, 3.5 )
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=2]
|
||||
extents = Vector2( 7, 11 )
|
||||
extents = Vector2( 3.5, 9 )
|
||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
resource_name = "RESET"
|
||||
|
@ -48,7 +48,7 @@ tracks/0/loop_wrap = true
|
|||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.9 ),
|
||||
"times": PoolRealArray( 0, 2 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ true, false ]
|
||||
|
@ -83,7 +83,7 @@ shape = SubResource( 1 )
|
|||
[node name="EnemyCollision" type="Area2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyCollision"]
|
||||
position = Vector2( 12, 12 )
|
||||
position = Vector2( 11.5, 14 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="DirtCollision" type="Area2D" parent="."]
|
||||
|
|
|
@ -9,7 +9,7 @@ var recharge_timer = .0
|
|||
var invincible = false
|
||||
var target: EnemyClass
|
||||
var slowed = false
|
||||
var speed = 100
|
||||
var speed = 80
|
||||
|
||||
var draw_node
|
||||
var bullet
|
||||
|
@ -68,8 +68,8 @@ func _shoot():
|
|||
bullet = bullet_preload.instance()
|
||||
bullet.target = target
|
||||
get_parent().add_child(bullet)
|
||||
bullet.global_position.x = self.global_position.x + 12
|
||||
bullet.global_position.y = self.global_position.y - 4
|
||||
bullet.global_position.x = self.global_position.x + 8
|
||||
bullet.global_position.y = self.global_position.y + 8
|
||||
|
||||
func _draw():
|
||||
if target != null and is_instance_valid(target):
|
||||
|
@ -107,7 +107,7 @@ func _physics_process(delta):
|
|||
invincible = false
|
||||
|
||||
if slowed:
|
||||
speed_multiplier = 0.18
|
||||
speed_multiplier = 0.22
|
||||
else:
|
||||
speed_multiplier = 1.0
|
||||
|
||||
|
|
Loading…
Reference in New Issue