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3 Commits
37b72d27f5
...
c23ad7a0cb
Author | SHA1 | Date |
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Luna Brovchuk | c23ad7a0cb | |
Luna Brovchuk | 3bcc5f4401 | |
Luna Brovchuk | 7ee336c7d5 |
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@ -20,7 +20,7 @@ compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/normal_map=0
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flags/repeat=0
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flags/repeat=0
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flags/filter=true
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flags/filter=false
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flags/mipmaps=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/anisotropic=false
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flags/srgb=2
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flags/srgb=2
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@ -31,5 +31,5 @@ process/invert_color=false
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process/normal_map_invert_y=false
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process/normal_map_invert_y=false
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stream=false
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stream=false
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size_limit=0
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size_limit=0
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detect_3d=true
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detect_3d=false
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svg/scale=1.0
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svg/scale=1.0
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@ -8,6 +8,16 @@
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config_version=4
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config_version=4
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_global_script_classes=[ {
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"base": "EditorVCSInterface",
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"class": "GitAPI",
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"language": "NativeScript",
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"path": "res://addons/godot-git-plugin/git_api.gdns"
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} ]
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_global_script_class_icons={
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"GitAPI": ""
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}
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[application]
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[application]
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config/name="LD54"
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config/name="LD54"
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@ -38,7 +48,7 @@ version_control_plugin_name="GitAPI"
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[gdnative]
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[gdnative]
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singletons=[ ]
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singletons=[ "res://addons/godot-git-plugin/git_api.gdnlib" ]
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[global]
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[global]
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@ -1,3 +1,12 @@
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extends Node
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extends Node
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var game_scene = preload("res://src/scenes/game/Game.tscn")
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var GAME_SCENE = preload("res://src/scenes/game/Game.tscn")
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var playing = true
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var health = 2
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func add_health(amount):
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health = clamp(health + amount, 0, 3)
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get_tree().get_root().get_node("Game/UI/Health/HealthSprite").frame = health
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if health == 0:
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pass # TODO endgame
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@ -7,6 +7,6 @@ func get_input():
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var input_direction = Input.get_vector("left", "right", "up", "down")
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var input_direction = Input.get_vector("left", "right", "up", "down")
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velocity = input_direction * speed
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velocity = input_direction * speed
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func _physics_process(delta):
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func _physics_process(_delta):
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get_input()
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get_input()
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move_and_slide(velocity)
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velocity = move_and_slide(velocity)
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@ -1,30 +1,37 @@
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<<<<<<< HEAD
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[gd_scene load_steps=16 format=2]
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[gd_scene load_steps=10 format=2]
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=======
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[gd_scene load_steps=9 format=2]
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>>>>>>> parent of f3dd6ee (Change Player Hitbox)
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[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
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[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
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[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
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[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
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[ext_resource path="res://src/scenes/game/spell_holder.gd" type="Script" id=3]
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[ext_resource path="res://src/scenes/game/spell_holder.gd" type="Script" id=3]
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[ext_resource path="res://res/fonts/silkscreen/Silkscreen-Regular.ttf" type="DynamicFontData" id=4]
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[ext_resource path="res://res/fonts/silkscreen/Silkscreen-Regular.ttf" type="DynamicFontData" id=4]
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[ext_resource path="res://src/models/player/Player.tscn" type="PackedScene" id=5]
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[ext_resource path="res://src/models/player/Player.tscn" type="PackedScene" id=5]
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<<<<<<< HEAD
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[ext_resource path="res://src/scenes/game/sprites/health/3.png" type="Texture" id=6]
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[ext_resource path="res://src/scenes/game/sprites/ui_background.png" type="Texture" id=6]
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[ext_resource path="res://src/scenes/game/sprites/health/1.png" type="Texture" id=7]
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=======
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[ext_resource path="res://src/scenes/game/sprites/health/2.png" type="Texture" id=8]
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>>>>>>> parent of f3dd6ee (Change Player Hitbox)
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[ext_resource path="res://src/scenes/game/sprites/health/0.png" type="Texture" id=9]
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[ext_resource path="res://icon.png" type="Texture" id=10]
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[ext_resource path="res://src/scenes/game/game.gd" type="Script" id=11]
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[sub_resource type="RectangleShape2D" id=2]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 10, 60 )
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extents = Vector2( 10, 60 )
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[sub_resource type="RectangleShape2D" id=3]
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 140, 10.25 )
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extents = Vector2( 140, 10.125 )
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[sub_resource type="DynamicFont" id=1]
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[sub_resource type="DynamicFont" id=1]
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size = 8
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size = 8
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font_data = ExtResource( 4 )
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font_data = ExtResource( 4 )
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[sub_resource type="SpriteFrames" id=4]
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animations = [ {
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"frames": [ ExtResource( 9 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 6 ) ],
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"loop": true,
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"name": "default",
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"speed": 5.0
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} ]
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[node name="Game" type="Node"]
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[node name="Game" type="Node"]
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script = ExtResource( 11 )
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[node name="View" type="Node2D" parent="."]
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[node name="View" type="Node2D" parent="."]
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@ -55,7 +62,7 @@ position = Vector2( 160, 10.25 )
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shape = SubResource( 3 )
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shape = SubResource( 3 )
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[node name="CollisionShape2D4" type="CollisionShape2D" parent="View/Background/Houses"]
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[node name="CollisionShape2D4" type="CollisionShape2D" parent="View/Background/Houses"]
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position = Vector2( 160, 110 )
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position = Vector2( 160, 109.875 )
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shape = SubResource( 3 )
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shape = SubResource( 3 )
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[node name="Player" parent="View" instance=ExtResource( 5 )]
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[node name="Player" parent="View" instance=ExtResource( 5 )]
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@ -65,13 +72,6 @@ position = Vector2( 46, 42 )
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margin_right = 40.0
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margin_right = 40.0
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margin_bottom = 40.0
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margin_bottom = 40.0
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[node name="UIBackground" type="TextureRect" parent="UI"]
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margin_top = 120.0
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margin_right = 320.0
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margin_bottom = 180.0
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texture = ExtResource( 6 )
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expand = true
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[node name="SpellHolder" type="Control" parent="UI"]
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[node name="SpellHolder" type="Control" parent="UI"]
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margin_left = 120.0
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margin_left = 120.0
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margin_top = 145.0
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margin_top = 145.0
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@ -86,3 +86,19 @@ margin_right = 79.0
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margin_bottom = 7.0
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margin_bottom = 7.0
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custom_fonts/font = SubResource( 1 )
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custom_fonts/font = SubResource( 1 )
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text = "spell modifiers"
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text = "spell modifiers"
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[node name="Health" type="Control" parent="UI"]
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="HealthSprite" type="AnimatedSprite" parent="UI/Health"]
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position = Vector2( 70, 145 )
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frames = SubResource( 4 )
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frame = 2
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centered = false
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[node name="PlayerIcon" type="Sprite" parent="UI"]
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position = Vector2( 20, 134 )
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 10 )
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centered = false
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@ -0,0 +1,4 @@
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extends Node
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func _ready():
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Global.add_health(1)
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@ -1,7 +1,7 @@
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extends Node
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extends Node
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func game_start():
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func game_start():
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get_tree().change_scene_to(Global.game_scene)
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get_tree().change_scene_to(Global.GAME_SCENE)
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func game_exit():
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func game_exit():
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get_tree().quit(0)
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get_tree().quit(0)
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