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a3cf0bf632
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cb65aa0333
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@ -25,7 +25,6 @@ flip_h = true
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use_parent_material = true
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frames = ExtResource( 1 )
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animation = "idle"
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frame = 1
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playing = true
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centered = false
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@ -14,7 +14,7 @@ func _physics_process(delta):
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var dist = global_position.distance_to(player.global_position)
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if dist > 25 and dash_target == Vector2.ZERO:
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$Aim.visible = false
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global_position = global_position.move_toward(player.global_position, clamp(dist * delta * speed_multiplier, -8, 8))
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global_position = global_position.move_toward(player.global_position, dist * delta * speed_multiplier)
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else:
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if dash_target == Vector2.ZERO:
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var angle = global_position.angle_to_point(player.global_position) + PI
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