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No commits in common. "c3f57e231525f585c2801afb108153ee21145db4" and "0feaca291154e7141cc81793e020b0260b63110b" have entirely different histories.
c3f57e2315
...
0feaca2911
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@ -3,6 +3,7 @@
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||||||
[ext_resource path="res://res/fonts/silkscreen/Silkscreen-Regular.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://res/fonts/silkscreen/Silkscreen-Regular.ttf" type="DynamicFontData" id=1]
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||||||
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||||||
[sub_resource type="DynamicFont" id=1]
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[sub_resource type="DynamicFont" id=1]
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||||||
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size = 8
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font_data = ExtResource( 1 )
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font_data = ExtResource( 1 )
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||||||
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||||||
[resource]
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[resource]
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||||||
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@ -41,10 +41,8 @@ func area_entered(area):
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prev_target = parent
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prev_target = parent
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parent.deal_damage(damage)
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parent.deal_damage(damage)
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parent.freeze_modifier = freeze_modifier
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parent.freeze_modifier = freeze_modifier
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parent.frozen_timer = 0
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parent.poison_damage = poison_damage
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parent.poison_damage = poison_damage
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parent.poisoned_timer = 0
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if ricochet_count >= bounced:
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if bounced >= ricochet_count:
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call_deferred("free")
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call_deferred("free")
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choose_target()
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choose_target()
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bounced += 1
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bounced += 1
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@ -11,7 +11,7 @@ var shot = false
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var sonic_wave
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var sonic_wave
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func _ready():
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func _ready():
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hp = 7
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hp = 15
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func _physics_process(delta):
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func _physics_process(delta):
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if not shooting:
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if not shooting:
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@ -16,7 +16,7 @@ use_parent_material = true
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position = Vector2( -3, 0 )
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position = Vector2( -3, 0 )
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frames = ExtResource( 1 )
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frames = ExtResource( 1 )
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animation = "idle"
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animation = "idle"
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frame = 2
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frame = 3
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playing = true
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playing = true
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centered = false
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centered = false
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@ -6,7 +6,7 @@ var speed = 24
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func _ready():
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func _ready():
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randomize()
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randomize()
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global_position = [Vector2(33, 50), Vector2(287, 70)][randi()%2]
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global_position = [Vector2(33, 50), Vector2(287, 70)][randi()%2]
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hp = 7
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hp = 15
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func _physics_process(delta):
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func _physics_process(delta):
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global_position = global_position.move_toward(player.global_position + Vector2(8, 8), speed * delta * speed_multiplier)
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global_position = global_position.move_toward(player.global_position + Vector2(8, 8), speed * delta * speed_multiplier)
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@ -3,7 +3,6 @@ extends KinematicBody2D
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onready var fireball_preload = preload("res://src/models/fireball/Fireball.tscn")
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onready var fireball_preload = preload("res://src/models/fireball/Fireball.tscn")
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onready var bullet_preload = preload("res://src/models/bullet/Bullet.tscn")
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onready var bullet_preload = preload("res://src/models/bullet/Bullet.tscn")
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onready var spell_holder = $"../../UIWrapper/UI/Center/SpellHolder"
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onready var spell_holder = $"../../UIWrapper/UI/Center/SpellHolder"
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var colorize_material = load("res://res/shaders/colorize.tres")
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var outline_material = load("res://res/shaders/outline_material.tres")
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var outline_material = load("res://res/shaders/outline_material.tres")
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#var outline_material = load("res://res/shaders/empty_material.tres")
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#var outline_material = load("res://res/shaders/empty_material.tres")
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var speed_multiplier: float = 1.0
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var speed_multiplier: float = 1.0
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@ -11,7 +10,6 @@ var invincibility_timer = .0
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var velocity = Vector2.ZERO
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var velocity = Vector2.ZERO
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var recharge_timer = .0
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var recharge_timer = .0
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var invincible = false
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var invincible = false
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var stunned = false
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var target
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var target
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var slowed = false
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var slowed = false
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var speed = 80
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var speed = 80
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@ -103,19 +101,16 @@ func _shoot():
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bullet.freeze_modifier = freeze_modifier
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bullet.freeze_modifier = freeze_modifier
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bullet.poison_damage = poison_damage
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bullet.poison_damage = poison_damage
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bullet.speed_modifier = speed_modifier
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bullet.speed_modifier = speed_modifier
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bullet.ricochet_count = ricochet_count
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get_parent().add_child(bullet)
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get_parent().add_child(bullet)
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bullet.global_position.x = self.global_position.x + 8
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bullet.global_position.x = self.global_position.x + 8
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bullet.global_position.y = self.global_position.y + 8
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bullet.global_position.y = self.global_position.y + 8
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for i in range(fireball_amount):
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bullet = fireball_preload.instance()
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var fireball = fireball_preload.instance()
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bullet.target = target
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fireball.target = target
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get_parent().add_child(bullet)
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get_parent().add_child(fireball)
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bullet.global_position.x = self.global_position.x + 8
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fireball.global_position.x = self.global_position.x + 8
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bullet.global_position.y = self.global_position.y + 8
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randomize()
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fireball.global_position.y = self.global_position.y + 8 + randi()%8 - 4
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func _draw():
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func _draw():
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if target != null and is_instance_valid(target) and not target.dead:
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if target != null and is_instance_valid(target) and not target.dead:
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@ -148,6 +143,11 @@ func _process(_delta):
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func _physics_process(delta):
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func _physics_process(delta):
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get_input()
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get_input()
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invincibility_timer += delta
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if recharge_timer <= get_recharge():
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recharge_timer += delta
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var areas = $DirtCollision.get_overlapping_areas()
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var areas = $DirtCollision.get_overlapping_areas()
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slowed = false
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slowed = false
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for area in areas:
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for area in areas:
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@ -171,9 +171,6 @@ func _physics_process(delta):
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if Global.playing:
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if Global.playing:
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$Sprite.playing = true
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$Sprite.playing = true
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invincibility_timer += delta
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if recharge_timer <= get_recharge():
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recharge_timer += delta
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velocity = move_and_slide(velocity * speed_multiplier)
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velocity = move_and_slide(velocity * speed_multiplier)
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else:
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else:
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$Sprite.playing = false
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$Sprite.playing = false
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@ -182,6 +179,7 @@ func _physics_process(delta):
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if Global.playing and target != null and is_instance_valid(target) and not target.dead:
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if Global.playing and target != null and is_instance_valid(target) and not target.dead:
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target.material = outline_material
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target.material = outline_material
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if recharge_timer >= get_recharge():
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if recharge_timer >= get_recharge():
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_shoot()
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_shoot()
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recharge_timer = .0
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recharge_timer = .0
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@ -1,55 +0,0 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://src/scenes/game/sprites/gameover.png" type="Texture" id=1]
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[ext_resource path="res://src/scenes/death/death.gd" type="Script" id=2]
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[sub_resource type="Animation" id=1]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ) ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "gameover"
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length = 3.0
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1.5, 3 ),
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"transitions": PoolRealArray( 29.8571, 2, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 0, 0, 0, 1 ) ]
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}
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[node name="Death" type="Node2D"]
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script = ExtResource( 2 )
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[node name="Gameover" type="Control" parent="."]
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margin_right = 320.0
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margin_bottom = 180.0
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mouse_filter = 2
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[node name="Sprite" type="Sprite" parent="Gameover"]
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modulate = Color( 1, 1, 1, 0 )
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texture = ExtResource( 1 )
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centered = false
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Gameover"]
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autoplay = "gameover"
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anims/RESET = SubResource( 1 )
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anims/gameover = SubResource( 2 )
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[connection signal="animation_finished" from="Gameover/AnimationPlayer" to="." method="animation_finished"]
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@ -1,7 +0,0 @@
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extends Node2D
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func _ready():
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AudioDead.play()
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func animation_finished(anim_name):
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Global.return_to_menu()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=24 format=2]
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[gd_scene load_steps=27 format=2]
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[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
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[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
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||||||
[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
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[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
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@ -14,6 +14,7 @@
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||||||
[ext_resource path="res://src/scenes/game/sprites/ui_background.png" type="Texture" id=12]
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[ext_resource path="res://src/scenes/game/sprites/ui_background.png" type="Texture" id=12]
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[ext_resource path="res://src/scenes/game/sprites/hatch1.png" type="Texture" id=13]
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[ext_resource path="res://src/scenes/game/sprites/hatch1.png" type="Texture" id=13]
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||||||
[ext_resource path="res://src/scenes/game/sprites/hatch2.png" type="Texture" id=14]
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[ext_resource path="res://src/scenes/game/sprites/hatch2.png" type="Texture" id=14]
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||||||
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[ext_resource path="res://src/scenes/game/sprites/gameover.png" type="Texture" id=15]
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||||||
[ext_resource path="res://src/scenes/game/spell_recharge_bar.gd" type="Script" id=16]
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[ext_resource path="res://src/scenes/game/spell_recharge_bar.gd" type="Script" id=16]
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||||||
[ext_resource path="res://src/scenes/game/sprites/stun/stun_spriteframes.tres" type="SpriteFrames" id=17]
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[ext_resource path="res://src/scenes/game/sprites/stun/stun_spriteframes.tres" type="SpriteFrames" id=17]
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||||||
[ext_resource path="res://src/models/card/Card.tscn" type="PackedScene" id=18]
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[ext_resource path="res://src/models/card/Card.tscn" type="PackedScene" id=18]
|
||||||
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@ -28,6 +29,37 @@ extents = Vector2( 10, 60 )
|
||||||
[sub_resource type="RectangleShape2D" id=3]
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[sub_resource type="RectangleShape2D" id=3]
|
||||||
extents = Vector2( 140, 10.125 )
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extents = Vector2( 140, 10.125 )
|
||||||
|
|
||||||
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[sub_resource type="Animation" id=5]
|
||||||
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length = 0.001
|
||||||
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tracks/0/type = "value"
|
||||||
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tracks/0/path = NodePath("Sprite:modulate")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PoolRealArray( 0 ),
|
||||||
|
"transitions": PoolRealArray( 1 ),
|
||||||
|
"update": 0,
|
||||||
|
"values": [ Color( 1, 1, 1, 0 ) ]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id=6]
|
||||||
|
resource_name = "gameover"
|
||||||
|
length = 3.0
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/path = NodePath("Sprite:modulate")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PoolRealArray( 0, 0.1, 1.5, 3 ),
|
||||||
|
"transitions": PoolRealArray( 3.24901, 29.8571, 2, 1 ),
|
||||||
|
"update": 0,
|
||||||
|
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 0, 0, 0, 1 ) ]
|
||||||
|
}
|
||||||
|
|
||||||
[node name="Game" type="Node"]
|
[node name="Game" type="Node"]
|
||||||
script = ExtResource( 11 )
|
script = ExtResource( 11 )
|
||||||
|
|
||||||
|
@ -295,3 +327,17 @@ id = 2
|
||||||
|
|
||||||
[node name="AudioCardSelect" type="AudioStreamPlayer" parent="UIWrapper/UI/Cards/RightPlaceholder"]
|
[node name="AudioCardSelect" type="AudioStreamPlayer" parent="UIWrapper/UI/Cards/RightPlaceholder"]
|
||||||
stream = ExtResource( 9 )
|
stream = ExtResource( 9 )
|
||||||
|
|
||||||
|
[node name="Gameover" type="Control" parent="UIWrapper/UI"]
|
||||||
|
margin_right = 320.0
|
||||||
|
margin_bottom = 180.0
|
||||||
|
mouse_filter = 2
|
||||||
|
|
||||||
|
[node name="Sprite" type="Sprite" parent="UIWrapper/UI/Gameover"]
|
||||||
|
modulate = Color( 1, 1, 1, 0 )
|
||||||
|
texture = ExtResource( 15 )
|
||||||
|
centered = false
|
||||||
|
|
||||||
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="UIWrapper/UI/Gameover"]
|
||||||
|
anims/RESET = SubResource( 5 )
|
||||||
|
anims/gameover = SubResource( 6 )
|
||||||
|
|
|
@ -4,4 +4,4 @@ onready var player = get_tree().get_root().get_node("Game/View/Player")
|
||||||
var max_size = 80
|
var max_size = 80
|
||||||
|
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
$ColorRect.rect_size.x = max_size * (clamp(player.recharge_timer, 0, player.get_recharge()) / player.get_recharge())
|
$ColorRect.rect_size.x = max_size * (player.recharge_timer / player.get_recharge())
|
||||||
|
|
|
@ -56,17 +56,14 @@ func _physics_process(delta):
|
||||||
poison_damage = 0
|
poison_damage = 0
|
||||||
if poisoned_damage_timer >= 1:
|
if poisoned_damage_timer >= 1:
|
||||||
deal_damage(poison_damage)
|
deal_damage(poison_damage)
|
||||||
poisoned_damage_timer = 0
|
|
||||||
|
|
||||||
if freeze_modifier != 1:
|
if freeze_modifier != 1:
|
||||||
$Sprite.modulate.b = 1.2
|
|
||||||
frozen_timer += delta
|
frozen_timer += delta
|
||||||
speed_multiplier = freeze_modifier
|
speed_multiplier = freeze_modifier
|
||||||
if frozen_timer >= frozen_time:
|
if frozen_timer >= frozen_time:
|
||||||
frozen_time = 0
|
frozen_time = 0
|
||||||
freeze_modifier = 1
|
freeze_modifier = 1
|
||||||
else:
|
else:
|
||||||
$Sprite.modulate.b = 1
|
|
||||||
speed_multiplier = 1
|
speed_multiplier = 1
|
||||||
|
|
||||||
if not Global.playing:
|
if not Global.playing:
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
var DEATH_SCENE = preload("res://src/scenes/death/Death.tscn")
|
|
||||||
var GAME_SCENE = preload("res://src/scenes/game/Game.tscn")
|
var GAME_SCENE = preload("res://src/scenes/game/Game.tscn")
|
||||||
var MENU_SCENE = preload("res://src/scenes/menu/Menu.tscn")
|
var MENU_SCENE = preload("res://src/scenes/menu/Menu.tscn")
|
||||||
|
|
||||||
|
@ -11,9 +10,6 @@ var health = 5
|
||||||
func game_start():
|
func game_start():
|
||||||
get_tree().change_scene_to(GAME_SCENE)
|
get_tree().change_scene_to(GAME_SCENE)
|
||||||
|
|
||||||
func death_scene():
|
|
||||||
get_tree().change_scene_to(DEATH_SCENE)
|
|
||||||
|
|
||||||
func return_to_menu():
|
func return_to_menu():
|
||||||
playing = false
|
playing = false
|
||||||
get_tree().change_scene_to(MENU_SCENE)
|
get_tree().change_scene_to(MENU_SCENE)
|
||||||
|
@ -23,5 +19,9 @@ func add_health(amount):
|
||||||
get_tree().get_root().get_node("Game/UIWrapper/UI/Left/Health/HealthSprite").frame = health
|
get_tree().get_root().get_node("Game/UIWrapper/UI/Left/Health/HealthSprite").frame = health
|
||||||
if health == 0:
|
if health == 0:
|
||||||
playing = false
|
playing = false
|
||||||
|
AudioDead.play()
|
||||||
get_tree().get_root().get_node("Game/View/Enemies").free()
|
get_tree().get_root().get_node("Game/View/Enemies").free()
|
||||||
death_scene()
|
var animplayer = get_tree().get_root().get_node("Game/UIWrapper/UI/Gameover/AnimationPlayer")
|
||||||
|
animplayer.play("gameover")
|
||||||
|
yield(animplayer, "animation_finished")
|
||||||
|
return_to_menu()
|
||||||
|
|
Loading…
Reference in New Issue