Compare commits

..

No commits in common. "d4973ef920bea7f135ba77bd37020df7b59744f5" and "a490eb3d05e97ca629874ecd9b45e7abacd8a0ff" have entirely different histories.

17 changed files with 17 additions and 256 deletions

View File

@ -1,7 +1,5 @@
extends KinematicBody2D
var explosion_preload = preload("res://src/models/explosion/Explosion.tscn")
var explode = false
var velocity = Vector2.ZERO
var speed = 128
var poison_damage = 0
@ -14,7 +12,6 @@ var prev_target
var target
var explosive_damage = 0
var speed_modifier = 1
var target_center
func choose_target():
target = null
@ -23,7 +20,6 @@ func choose_target():
var enemies = get_tree().get_nodes_in_group("enemy")
for enemy in enemies:
enemy.material = null
if enemy.global_position.y < 20 or enemy.global_position.x < 20 or enemy.global_position.x > 300 or enemy.global_position.y > 120: continue
enemy_dist = global_position.distance_to(enemy.global_position)
if enemy_dist < least_dist and enemy != prev_target:
least_dist = enemy_dist
@ -33,7 +29,7 @@ func _physics_process(delta):
if target != null and is_instance_valid(target) and not target.dead:
var target_texture = target.get_node("Sprite").frames.get_frame("idle", 0)
var target_sprite_size = Vector2(target_texture.get_width(), target_texture.get_width())
target_center = target.global_position + (target_sprite_size / 2)
var target_center = target.global_position + (target_sprite_size / 2)
if target.is_in_group("rat"):
target_center = target.global_position + Vector2(0, 2)
self.global_position = self.global_position.move_toward(target_center, delta * speed * speed_modifier)
@ -49,11 +45,6 @@ func area_entered(area):
parent.frozen_timer = 0
parent.poison_damage = poison_damage
parent.poisoned_timer = 0
if not explode and explosive_damage != 0:
explode = true
var explosion = explosion_preload.instance()
explosion.global_position = target_center + Vector2(0, -16)
get_parent().add_child(explosion)
if bounced >= ricochet_count:
call_deferred("free")
choose_target()

View File

@ -22,7 +22,7 @@ script = ExtResource( 2 )
use_parent_material = true
frames = ExtResource( 1 )
animation = "idle"
frame = 2
frame = 3
playing = true
centered = false

View File

@ -11,28 +11,24 @@ var shot = false
var sonic_wave
func _ready():
randomize()
self.global_position.x = ([-1, 1][randi()%2] * 320) + randi()%40 + 20
self.global_position.y = ([-1, 1][randi()%2] * 180) + randi()%40 + 20
hp = 7
func _physics_process(delta):
if not (global_position.y < 20 or global_position.x < 20 or global_position.x > 300 or global_position.y > 120):
if Global.playing:
if not shooting:
shooting_timer += delta
if shooting_timer >= 2.0:
shooting = true
shooting_timer = .0
if shooting:
attack_timer += delta
if attack_timer >= .5 and not shot:
_shoot()
shot = true
if attack_timer >= 1.0:
attack_timer = 0
shooting = false
shot = false
if Global.playing:
if not shooting:
shooting_timer += delta
if shooting_timer >= 2.0:
shooting = true
shooting_timer = .0
if shooting:
attack_timer += delta
if attack_timer >= .5 and not shot:
_shoot()
shot = true
if attack_timer >= 1.0:
attack_timer = 0
shooting = false
shot = false
var player_position = player.global_position + Vector2(12, 12)
var angle = get_angle_to(player_position)

View File

@ -7,8 +7,6 @@ var dash_timer = .0
var dashing = false
func _ready():
self.global_position.x = ([-1, 1][randi()%2] * 320) + randi()%120 + 50
self.global_position.y = ([-1, 1][randi()%2] * 180) + randi()%40 + 20
hp = 8
func _physics_process(delta):

View File

@ -1,35 +0,0 @@
[gd_scene load_steps=9 format=2]
[ext_resource path="res://src/models/explosion/explosion.gd" type="Script" id=1]
[ext_resource path="res://src/models/explosion/sprites/4.png" type="Texture" id=2]
[ext_resource path="res://src/models/explosion/sprites/3.png" type="Texture" id=3]
[ext_resource path="res://src/models/explosion/sprites/2.png" type="Texture" id=4]
[ext_resource path="res://src/models/explosion/sprites/1.png" type="Texture" id=5]
[ext_resource path="res://src/models/explosion/sprites/0.png" type="Texture" id=6]
[sub_resource type="CapsuleShape2D" id=1]
radius = 16.0
height = 10.0
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 6 ), ExtResource( 5 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 2 ) ],
"loop": true,
"name": "default",
"speed": 10.0
} ]
[node name="Explosion" type="StaticBody2D"]
script = ExtResource( 1 )
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
rotation = 1.5708
shape = SubResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 2 )
playing = true
[connection signal="animation_finished" from="AnimatedSprite" to="." method="animation_finished"]

View File

@ -1,13 +0,0 @@
extends StaticBody2D
var damage = 10
func _ready():
var areas = $Area2D.get_overlapping_areas()
for area in areas:
var parent = area.get_parent()
if parent.is_in_group("enemy"):
parent.deal_damage(damage)
func animation_finished():
call_deferred("free")

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

View File

@ -1,35 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/0.png-d73025098797765d024006d9d769fa4e.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/models/explosion/sprites/0.png"
dest_files=[ "res://.import/0.png-d73025098797765d024006d9d769fa4e.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.0 KiB

View File

@ -1,35 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/1.png-6c970d4aadcef0ae8ef956266e565aed.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/models/explosion/sprites/1.png"
dest_files=[ "res://.import/1.png-6c970d4aadcef0ae8ef956266e565aed.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

View File

@ -1,35 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/2.png-41242ab1d12bd2382159018fca8a7c9f.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/models/explosion/sprites/2.png"
dest_files=[ "res://.import/2.png-41242ab1d12bd2382159018fca8a7c9f.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

View File

@ -1,35 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/3.png-5688b816e8f3e17c802b934c1cd11fac.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/models/explosion/sprites/3.png"
dest_files=[ "res://.import/3.png-5688b816e8f3e17c802b934c1cd11fac.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

View File

@ -1,35 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/4.png-5590e0566be025759130a2112c402cbe.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/models/explosion/sprites/4.png"
dest_files=[ "res://.import/4.png-5590e0566be025759130a2112c402cbe.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

View File

@ -54,7 +54,6 @@ func choose_target():
var enemies = get_tree().get_nodes_in_group("enemy")
for enemy in enemies:
enemy.material = null
if enemy.global_position.y < 20 or enemy.global_position.x < 20 or enemy.global_position.x > 300 or enemy.global_position.y > 120: continue
enemy_dist = global_position.distance_to(enemy.global_position)
if enemy_dist < least_dist:
least_dist = enemy_dist