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ece77430a7
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160a860fef
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@ -25,6 +25,7 @@ flip_h = true
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use_parent_material = true
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frames = ExtResource( 1 )
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animation = "idle"
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frame = 2
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playing = true
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centered = false
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@ -2,8 +2,6 @@ extends EnemyClass
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onready var player = $"../../Player"
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var dash_target = Vector2.ZERO
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var afterdash_timer = .0
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var afterdash = false
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var dash_timer = .0
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var dashing = false
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@ -35,11 +33,4 @@ func _physics_process(delta):
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global_position = global_position.move_toward(dash_target, 10)
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if global_position == dash_target:
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dashing = false
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afterdash = true
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if afterdash:
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afterdash_timer += delta
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if afterdash_timer >= 1:
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afterdash = false
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afterdash_timer = .0
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dash_target = Vector2.ZERO
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