; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "EditorVCSInterface", "class": "GitAPI", "language": "NativeScript", "path": "res://addons/godot-git-plugin/git_api.gdns" } ] _global_script_class_icons={ "GitAPI": "" } [application] config/name="LD54" run/main_scene="res://src/scenes/menu/Menu.tscn" boot_splash/show_image=false boot_splash/bg_color=Color( 0, 0, 0, 1 ) config/icon="res://icon.png" [autoload] Global="*res://src/global.gd" Window="*res://src/window.gd" EnemyClass="*res://src/scripts/enemy_class.gd" [display] window/size/width=320 window/size/height=180 window/size/test_width=1280 window/size/test_height=720 window/handheld/orientation="sensor_landscape" window/stretch/mode="viewport" window/stretch/aspect="keep" [editor] version_control_autoload_on_startup=true version_control_plugin_name="GitAPI" [gdnative] singletons=[ "res://addons/godot-git-plugin/git_api.gdnlib" ] [global] blender=false [gui] common/drop_mouse_on_gui_input_disabled=true [input] left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777231,"unicode":0,"echo":false,"script":null) ] } right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777233,"unicode":0,"echo":false,"script":null) ] } up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777232,"unicode":0,"echo":false,"script":null) ] } down={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777234,"unicode":0,"echo":false,"script":null) ] } [physics] common/enable_pause_aware_picking=true [rendering] quality/driver/driver_name="GLES2" environment/default_environment="res://default_env.tres"