[gd_resource type="ShaderMaterial" load_steps=2 format=2] [ext_resource path="res://res/shaders/outline.tres" type="Shader" id=1] [resource] shader = ExtResource( 1 ) shader_param/color = Color( 1, 0.870588, 0, 1 ) shader_param/width = 1.0 shader_param/pattern = 0 shader_param/inside = false shader_param/add_margins = true