Shake Camera on Damage and Minor Fixes

main
Luna Brovchuk 2023-10-02 18:43:33 +02:00
parent ac56eb0b47
commit e53edf82a3
9 changed files with 69 additions and 14 deletions

View File

@ -3,7 +3,6 @@
[ext_resource path="res://res/fonts/silkscreen/Silkscreen-Regular.ttf" type="DynamicFontData" id=1]
[sub_resource type="DynamicFont" id=1]
size = 8
font_data = ExtResource( 1 )
[resource]

View File

@ -22,7 +22,7 @@ script = ExtResource( 2 )
use_parent_material = true
frames = ExtResource( 1 )
animation = "idle"
frame = 1
frame = 2
playing = true
centered = false

View File

@ -34,8 +34,8 @@ func _physics_process(delta):
global_position = global_position.move_toward(dash_target, 10)
if global_position == dash_target:
dashing = false
$AudioDash.play()
afterdash = true
if afterdash:
afterdash_timer += delta
if afterdash_timer >= 1:

View File

@ -63,6 +63,7 @@ func area_entered(area):
Global.add_health(-1)
invincible = true
invincibility_timer = .0
get_tree().get_root().get_node("Game/View/Camera2D").current = true
func get_recharge():
return 2.0
@ -122,7 +123,11 @@ func _physics_process(delta):
if area.get_parent().is_in_group("trash_drop"):
slowed = true
break
if area.get_parent().is_in_group("enemy") and not invincible:
area_entered(area)
if invincible and invincibility_timer >= 0.3:
get_tree().get_root().get_node("Game/View/Camera2D").current = false
if invincible and invincibility_timer >= 0.9:
invincible = false

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=31 format=2]
[gd_scene load_steps=33 format=2]
[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
@ -19,6 +19,8 @@
[ext_resource path="res://src/scenes/game/sprites/stun/stun_spriteframes.tres" type="SpriteFrames" id=17]
[ext_resource path="res://src/models/card/Card.tscn" type="PackedScene" id=18]
[ext_resource path="res://src/scenes/game/sprites/stun/stun_placeholder_spriteframes.tres" type="SpriteFrames" id=19]
[ext_resource path="res://src/scenes/game/camera.gd" type="Script" id=20]
[ext_resource path="res://src/scenes/game/sprites/shake_border.png" type="Texture" id=21]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 10, 60 )
@ -30,14 +32,14 @@ extents = Vector2( 140, 10.125 )
atlas = ExtResource( 6 )
region = Rect2( 155, 0, 31, 11 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 6 )
region = Rect2( 93, 0, 31, 11 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 6 )
region = Rect2( 124, 0, 31, 11 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 6 )
region = Rect2( 93, 0, 31, 11 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 6 )
region = Rect2( 62, 0, 31, 11 )
@ -52,10 +54,10 @@ region = Rect2( 0, 0, 31, 11 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 7 ), SubResource( 9 ), SubResource( 8 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
"loop": false,
"name": "idle",
"speed": 0.0
"frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="Animation" id=5]
@ -96,6 +98,11 @@ script = ExtResource( 11 )
[node name="Background" type="Node2D" parent="View"]
[node name="ShakeBorder" type="Sprite" parent="View/Background"]
texture = ExtResource( 21 )
centered = false
offset = Vector2( -3, -3 )
[node name="Stones" type="Sprite" parent="View/Background"]
z_index = -2
texture = ExtResource( 1 )
@ -154,9 +161,12 @@ radial_accel = 4.0
radial_accel_random = 1.0
color = Color( 0.133333, 0.133333, 0.137255, 1 )
[node name="Camera2D" type="Camera2D" parent="View"]
position = Vector2( 160, 90 )
script = ExtResource( 20 )
[node name="UIWrapper" type="CanvasLayer" parent="."]
layer = 3
follow_viewport_enable = true
[node name="UI" type="Control" parent="UIWrapper"]
margin_right = 320.0
@ -219,7 +229,6 @@ margin_bottom = 40.0
[node name="HealthSprite" type="AnimatedSprite" parent="UIWrapper/UI/Left/Health"]
position = Vector2( 52, 156 )
frames = SubResource( 4 )
animation = "idle"
centered = false
[node name="PlayerIcon" type="Sprite" parent="UIWrapper/UI/Left"]

View File

@ -0,0 +1,6 @@
extends Camera2D
var shake_amount = 2
func _process(delta):
set_offset(Vector2(rand_range(-1.0, 1.0) * shake_amount, rand_range(-1.0, 1.0) * shake_amount))

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After

Width:  |  Height:  |  Size: 5.2 KiB

View File

@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/shake_border.png-b999b04bbadd93aa205e8f30b37b7f73.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/scenes/game/sprites/shake_border.png"
dest_files=[ "res://.import/shake_border.png-b999b04bbadd93aa205e8f30b37b7f73.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

View File

@ -19,6 +19,7 @@ func add_health(amount):
get_tree().get_root().get_node("Game/UIWrapper/UI/Left/Health/HealthSprite").frame = health
if health == 0:
playing = false
get_tree().get_root().get_node("Game/View/Enemies").free()
var animplayer = get_tree().get_root().get_node("Game/UIWrapper/UI/Gameover/AnimationPlayer")
animplayer.play("gameover")
yield(animplayer, "animation_finished")