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2 Commits

Author SHA1 Message Date
Luna Brovchuk e769494c00 Merge branch 'main' of http://meowo.cc:3000/meowo/LD54 2023-10-02 00:07:31 +02:00
Luna Brovchuk c140049cf7 Trash Path Remake, Minor Trash Fixes, Gameover Art 2023-10-02 00:06:57 +02:00
13 changed files with 273 additions and 22 deletions

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@ -20,7 +20,7 @@ script = ExtResource( 2 )
use_parent_material = true
frames = ExtResource( 1 )
animation = "idle"
frame = 3
frame = 1
playing = true
centered = false

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@ -0,0 +1,51 @@
[gd_resource type="SpriteFrames" load_steps=10 format=2]
[ext_resource path="res://src/models/enemies/trash_can/sprites/path/horizontal_animation.png" type="Texture" id=1]
[sub_resource type="AtlasTexture" id=2]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 280, 11 )
[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 11, 280, 11 )
[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 22, 280, 11 )
[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 33, 280, 11 )
[sub_resource type="AtlasTexture" id=6]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 44, 280, 11 )
[sub_resource type="AtlasTexture" id=7]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 55, 280, 11 )
[sub_resource type="AtlasTexture" id=8]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 66, 280, 11 )
[sub_resource type="AtlasTexture" id=9]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 77, 280, 11 )
[resource]
animations = [ {
"frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ) ],
"loop": false,
"name": "default",
"speed": 7.0
} ]

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@ -0,0 +1,41 @@
[gd_resource type="SpriteFrames" load_steps=8 format=2]
[ext_resource path="res://src/models/enemies/trash_can/sprites/path/vertical_animation.png" type="Texture" id=1]
[sub_resource type="AtlasTexture" id=1]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 11, 80 )
[sub_resource type="AtlasTexture" id=2]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 11, 0, 11, 80 )
[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 22, 0, 11, 80 )
[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 33, 0, 11, 80 )
[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 44, 0, 11, 80 )
[sub_resource type="AtlasTexture" id=6]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 55, 0, 11, 80 )
[resource]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
"loop": true,
"name": "default",
"speed": 4.0
} ]

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/horizontal_animation.png-677158bb797119f6efe195b3f0db9b77.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/models/enemies/trash_can/sprites/path/horizontal_animation.png"
dest_files=[ "res://.import/horizontal_animation.png-677158bb797119f6efe195b3f0db9b77.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/vertical_animation.png-beaba353508fb9af321ce76c797ad7f8.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/models/enemies/trash_can/sprites/path/vertical_animation.png"
dest_files=[ "res://.import/vertical_animation.png-beaba353508fb9af321ce76c797ad7f8.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

View File

@ -10,43 +10,52 @@ var drop_timer = .0
var last_x
var last_y
var horizontal_path = load("res://src/models/enemies/trash_can/sprites/path/HorizontalTrashPath.tres")
var vertical_path = load("res://src/models/enemies/trash_can/sprites/path/VerticalTrashPath.tres")
var drop_preload = preload("res://src/models/enemies/trash_can/drop/TrashDrop.tscn")
var path_sprite = Sprite.new()
var path_sprite = AnimatedSprite.new()
var horizontal_speed = 160
var vertical_speed = 60
func delete_path_sprite():
path_sprite.call_deferred("free")
func _ready():
path_sprite.name = "trash_path"
path_sprite.name = "TrashPath"
path_sprite.centered = false
randomize()
movement_type = ["horizontal", "vertical"][randi()%2]
if movement_type == "vertical":
path_sprite.frames = vertical_path
path_sprite.flip_v = true
movement_start = "top"
randomize()
global_position.x = randi()%248 + 40 # 320 - 12 - 40
global_position.x = randi()%218 + 90 # 320 - 12 - 40
global_position.y = 4
path_sprite.texture = load("res://src/models/enemies/trash_can/sprites/path/vertical.png")
path_sprite.global_position.y = 21
path_sprite.global_position.x = self.global_position.x
else:
path_sprite.frames = horizontal_path
randomize()
movement_start = ["left", "right"][randi()%2]
randomize()
global_position.y = randi()%60 + 20
global_position.y = randi()%50 + 25
global_position.x = 310 if movement_start == "right" else 10
path_sprite.texture = load("res://src/models/enemies/trash_can/sprites/path/horizontal.png")
if movement_start == "left": path_sprite.flip_h = true
path_sprite.global_position.y = self.global_position.y
path_sprite.global_position.x = 26
last_x = self.global_position.x
last_y = self.global_position.y
path_sprite.centered = false
path_sprite.modulate.a = 0.5
get_parent().call_deferred("add_child", path_sprite)
path_sprite.connect("animation_finished", self, "delete_path_sprite")
path_sprite.frame = 0
path_sprite.play("default")
func drop_trash():
var trash_drop = drop_preload.instance()
@ -54,18 +63,14 @@ func drop_trash():
get_parent().call_deferred("add_child", trash_drop)
func _physics_process(delta):
if start_timer < 1:
path_sprite.modulate.a = (1 - start_timer) / 2
start_timer += delta
return
drop_timer += delta
start_timer += delta
velocity = Vector2.ZERO
if movement_type == "horizontal":
if movement_start == "left":
velocity.x += horizontal_speed
if self.global_position.x > 360:
path_sprite.call_deferred("free")
self.call_deferred("free")
if self.global_position.x > last_x + 7:
last_x = self.global_position.x
@ -73,7 +78,6 @@ func _physics_process(delta):
else:
velocity.x -= horizontal_speed
if self.global_position.x < 0:
path_sprite.call_deferred("free")
self.call_deferred("free")
if self.global_position.x < last_x - 7:
last_x = self.global_position.x
@ -82,13 +86,13 @@ func _physics_process(delta):
else:
velocity.y += vertical_speed
if self.global_position.y > 160:
path_sprite.call_deferred("free")
self.call_deferred("free")
if self.global_position.y > last_y + 7:
last_y = self.global_position.y
drop_trash()
velocity = move_and_slide(velocity)
if start_timer >= 1.25:
velocity = move_and_slide(velocity)
func _on_sprite_animation_finished():
if $Sprite.animation == "spawn":
@ -96,3 +100,4 @@ func _on_sprite_animation_finished():
func _on_Spawn_Animation_Start_timeout():
$Sprite.play("spawn")

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=19 format=2]
[gd_scene load_steps=22 format=2]
[ext_resource path="res://src/scenes/menu/background/background.png" type="Texture" id=1]
[ext_resource path="res://src/scenes/game/sprites/background_houses.png" type="Texture" id=2]
@ -14,6 +14,7 @@
[ext_resource path="res://src/scenes/game/sprites/ui_background.png" type="Texture" id=12]
[ext_resource path="res://src/scenes/game/sprites/hatch1.png" type="Texture" id=13]
[ext_resource path="res://src/scenes/game/sprites/hatch2.png" type="Texture" id=14]
[ext_resource path="res://src/scenes/game/sprites/gameover.png" type="Texture" id=15]
[ext_resource path="res://src/scenes/game/spell_recharge_bar.gd" type="Script" id=16]
[sub_resource type="RectangleShape2D" id=2]
@ -30,6 +31,37 @@ animations = [ {
"speed": 5.0
} ]
[sub_resource type="Animation" id=5]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ) ]
}
[sub_resource type="Animation" id=6]
resource_name = "gameover"
length = 3.0
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 1.5, 3 ),
"transitions": PoolRealArray( 3.24901, 29.8571, 2, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Game" type="Node"]
script = ExtResource( 11 )
@ -171,3 +203,16 @@ margin_bottom = 3.0
[node name="Right" type="Control" parent="UIWrapper/UI"]
margin_right = 40.0
margin_bottom = 40.0
[node name="Gameover" type="Control" parent="UIWrapper"]
margin_right = 320.0
margin_bottom = 180.0
[node name="Sprite" type="Sprite" parent="UIWrapper/Gameover"]
modulate = Color( 1, 1, 1, 0 )
texture = ExtResource( 15 )
centered = false
[node name="AnimationPlayer" type="AnimationPlayer" parent="UIWrapper/Gameover"]
anims/RESET = SubResource( 5 )
anims/gameover = SubResource( 6 )

View File

@ -13,8 +13,8 @@ var mob_threshold = [5, 7, 10, 7]
func _ready():
Global.playing = true
Global.play_time = 70
Global.health = 3
Global.play_time = 120
Global.health = 1
Global.add_health(0)
func pause():

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/gameover.png-46b9ccb4c7936f430dcf3c2c305dfc1e.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/scenes/game/sprites/gameover.png"
dest_files=[ "res://.import/gameover.png-46b9ccb4c7936f430dcf3c2c305dfc1e.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

View File

@ -18,4 +18,8 @@ func add_health(amount):
health = clamp(health + amount, 0, 3)
get_tree().get_root().get_node("Game/UIWrapper/UI/Left/Health/HealthSprite").frame = health
if health == 0:
return_to_menu() # TODO endgame
playing = false
var animplayer = get_tree().get_root().get_node("Game/UIWrapper/Gameover/AnimationPlayer")
animplayer.play("gameover")
yield(animplayer, "animation_finished")
return_to_menu()